Trismagistus – #GEIM-EN009

The first time each “Magistus” monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of “Trismagistus” per turn, and only once that turn.
● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.
● You can send this face-up card to the GY; Special Summon any number of “Magistus” monsters with different names from your hand.

Date Reviewed:  January 5th, 2021

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Trismagistus is the Continuous Spell of the archetype that adds some offense and defense to the archetype.

First battle destruction protection while equipped with a card helps protect your monsters against big beaters. You aren’t limited to monsters being the equipped cards, any Equip Spell will do as well. The Special Summon from the hand will make it easier to dig into your Extra Deck via Zoroa or through normal Extra Deck summon means. Because it doesn’t specify Magistus monsters for Special Summoning, you could use Trismagistus in a Spellcaster deck running many Level 4’s (Familiar-Possessed/Charmer)?

Sending Trismagistus to the grave for a multiple summon of Magistus monsters may be the best effect through. Balanced because it is from the hand and not grave (eliminating the use of Extra Deck Magistus), you could end up with a +3 with four more Magistus monsters on the field. In a dedicated build you’ll run three copies of each and three of this, giving you a decent shot to shotgun this turn one and empty your hand immediately. There’s no limit with this effect either from using the monsters for summons, or their effects, or attacking, so go nuts.

A Continuous Spell that can spur a ton of offensive power would like this would get banned in some other archetypes like Infernity or Blackwing. The first effect is more flexible for other Spellcasters, while the second effect is Magistus-specific. Both effects are meant to spur offense.

Advanced-4/5     Art-3/5

Until Next Time

Crunch$G Avatar

Magistus needs a way to help get field presence, and here’s one of the cards that do it the best: Trismagistus.

Trismagistus is a Continuous Spell with the first effect being that the first time each Magistus Monster equipped with an Equip Card would be destroyed in battle each turn, it isn’t destroyed. Fine protection with the Level 4s not having the greatest stats in the world, but you’d love better protection considering the Extra Deck has stats to not worry about battle destruction as much. The second part of this is an effect you only get one effect of the two per turn where you can either Special Summon a Level 4 Spellcaster from the hand during the Main Phase or you can send this face-up card to the graveyard to Special Summon any number of Magistus Monsters with different names from the hand. Pretty good way for generating field presence in an archetype really needing its Normal Summon. The first effect is good to keep doing in the long term, but the second effect is one to go off all at once. Fitting the first effect doesn’t limit you to Magistus while the second does considering it’s the one that spams Monsters. Trismagistus at least helps you get plays going in Magistus and makes the Deck a little more resilient to a single hand trap, it’s the main Spell to use in the archetype.

Advanced Rating: 4/5

Art: 4/5 Not too impressive, but I’m sure analyzing this can help us find more lore.

Dark Paladin's Avatar

Here’s a fun little Magic card for a Theme.  Trismagistus is a Continuous Magic card.  The initial effect keeps your Theme Monster from being destroyed in Battle once over per turn.  Helpful enough, absolutely, as long as you keep and protect this on your Field.  Next attached are two effects, which you can use ONE of per turn.

*During your Main Phase to Special Summon a Level 4 Spellcaster Monster to your Hand.  While this doesn’t Equip a Monster, this is already an improvement over yesterday.  And having said Extra Monster on the Field should immediately open up an Extra Deck play without having to wait on another card or effect (like yesterday).

*Sending this face-up card from the Field to your Grave lets you Special Summon as many differently named Theme Monsters from your Hand as possible to your Field.  This is fun, certainly a nice swarm potential here.  Also being good for opening up Extra Deck plays, likely/hopefully big, game winning ones.  Two Monsters is enough to +1 here, if not more.

It’s solid.  It’s better than yesterday and does a couple of cool things, and it does them faster and more efficiently too.

Rating:  3.5/5

Art:  4/5  Appropriate but nothing too wowing here

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