Trickstar Corobane
Trickstar Corobane

Trickstar Corobane
– #SAST-EN095

If you control no monsters, or all monsters you control are “Trickstar” monsters: You can Special Summon this card from your hand. During the Damage Step, when your “Trickstar” monster battles an opponent’s monster (Quick Effect): You can send this card from your hand to the GY; that monster you gains ATK equal to its original ATK until the end of this turn. You can only use 1 “Trickstar Corobane” effect per turn, and only once that turn.

 

Date Reviewed: 
April 24, 2019

Rating: 3.93

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of
Lullaby

Trickstar Corobane is the latest in Trickstar support to keep them around the Tier 1 level.

Great stats, and despite being a Level 5, she can Special summon herself if you have no monsters. Special Summon her first turn, then Candina, no problems, and you have a link 2 option. Also, if you only have Trickstar monsters you can Special Summon her, which is mostly what you are running. She is flexible in that sense, as any deck could run her if they played to her summon effect. She can be dropped from the hand to bump a Trickstar by its original ATK, now giving the deck the option of six total Honest/Honest-like monsters. You can combo her with Instant Fusion for a Rank 5 as well, but you are likely going to be using her as added ATK boosting or ATK power on the field. A simple, easy monster for the archetype to search and use with its current support.

Advanced- 3.5/5

Art-4.5/5

Until Next Time,

KingofLullaby

WarlockBlitz's Avatar
WarlockBlitz

Trickstar Corobane is a Level 5 Light Fairy-type monster with 2000 Atk and 1000 Def. Joining a tight archetype can be tricky, but the stats with the effect make sense. 2000 Atk is just enough for Level 5. Both of Corobane’s effects are a hard once per turn, but they are free. They are also mutually exclusive, which would only matter if you had 2 in your hand at the same time. Anyway, the first effect is an alternate summoning method for Corobane if you control 0 of any monster or all Trickstar monsters. Putting another decently strong body on the board can make Trickstars more attack oriented. But there main strategy works for them already. The second effect also pushes damage output. By discarding Corobane during the damage step, you can pump a battling Trickstar by its original Atk until the end of the turn. She can target another copy of herself, but in general you’re going to get a 3200 Atk monster for a turn. Trickstar Corobane provides versatility to a great deck. I wish you could use both effects in the same turn, but nobody is perfect. 

Score: 4/5     Art: 4.5/5

Crunch$G Avatar
Crunch$G

Next up in this week of random archetype support cards, we have an OCG Import of a Trickstar support card, even though this might of made more sense in Soul Fusion considering it gives a Christmas vibe and that set was before and close to the holiday, nevertheless we now have Trickstar Corobane.

Corobane is a Level 5 LIGHT Fairy with 2000 ATK and 1000 DEF. Stats are where I’m willing to call a Level 5 monster acceptable with them, even if Level 4 vanillas have similar stats now, LIGHT is nice and Fairy is a cool type always. Trickstar Corobane has a Special Summon effect where you can Special Summon it from the hand if you control no monsters or if all monsters you control are Trickstar monsters, and having the options are nice to have access to in order to get a 2000 body on board with great ease. During the Damage Step, when your Trickstar monster battles an opponent’s monster, you can send this card from the hand to the graveyard to have your battling Trickstar gain ATK equal to its original ATK until the end of the turn. Kinda contradicts the first effect, but at the same time makes this more versatile, and works well with Trickstar Lycoris after Corobane attacks. Having an Honest effect is nice, making Candina 3600 ATK and Lycoris 3200 ATK on a normal situation, which are great stats. You can only use one Corobane effect per turn and only once that turn, and I’d say that’s a fine balance here when you got two really good effects to basically be a Cyber Dragon or a Honest for the archetype, Corobane is an easy two to three of for the archetype considering how good it is, it’s not a lock as a three of cause I don’t think seeing multiple in your hand at once might be the best, but it isn’t terrible at the same time, it’s just preference.

Advanced Rating: 4.25/5

Art: 4.5/5 Is she one of Santa’s elves?

Dark Paladin's Avatar
Alex
Searcy

In what has evolved into fantastic art week, we come to Trickstar Corobane.  Trickstars are definitely a theme we could/should spend some more time on here when we have it (which as I mentioned last week, could be many months) So, Light, Fairy, Level 5, meh attack and defense, I mean 2000 and 1000 in turn and an easy enough Special Summon clause.  

If you control no Monsters or only Monsters of the theme (neither which would be that difficult to accomplish for the player) Corobane Special Summons herself from your Hand.  Can’t argue with an easy ability like that.  The second effect is a Quick Effect, and a rare Damage Step effect, so that’s a fun twist on things.  Note, you can only use one effect per turn, not each, once each.

So just remember IF you Special Summon Corobane with her own effect, you can’t use the latter ability here.  If your Trickstar Monster battles an opponent’s Monster, you can send this card to the Graveyard (from your Hand) to have your Trickstar gain attack equal to its original attack.  So, doubling, for all intents and purposes.  Very useful asset for Trickstars.  Easy to get out, helps offensively and defensively, I like

Rating:  4/5

Art:  5/5  Majestic, all the colors of the rainbow here, spread out so beautifully.  

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