Tri-Brigade Bearbrumm the Rampant Rampager
Date Reviewed: December xx, 2021
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Hello Pojo Fans,
Tri-Brigade Bearbrumm the Rampant Rampager comes in at #9 on the coutdown and was the newest addition to the Tri-Brigade archetype that became one of the strongest meta decks of the year.
Specific to Tri-Brigade monsters, getting two on the field isn’t hard if you wanted to Link Summon her the traditional way. Every Tri-Brigade except Tri-Brigade Mercourier can banish to Special Summon from the Extra Deck (though the Link Monster won’t be able to Special Summon them after they hit the grave). Discarding two cards to Special Summon one of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters is a -1 unless your monster can get their effect(s) off. You can ditch to make two or more Tri-Brigade in your grave to Special Summon a banished Tri-Brigade, which in turn can banish from the grave and field to Special Summon from the Extra Deck. It is a great payoff effect, as long as it can get through.
Bearbrumm will replace itself with a Tri-Brigade Spell/Trap when it hits the graveyard in any fashion, but you’ll have to place a card on the bottom of your deck. The effect is optional, so if you don’t want to swap any card in your hand for a Tri-Brigade Spell/Trap you won’t have to. Tri-Brigade Stand-Off is a good searching Spell each turn it stays on the field and can be a one-time protector from the grave. Tri-Brigade Revolt is like a Return From the Different Dimension for Tri-Brigade…except it won’t cost you half your LP and you immediately get to use those monsters for a Link Summon. Bearbrumm locking you into Tri-Brigade monsters for the turn after it goes to the grave won’t hold you back too much.
Tri-Brigade are easy to Special Summon from the Extra Deck and Bearbrumm the Rampant Rampager is no different. While the effect is a negative unless you get something out of that Special Summoned monster, the Spell/Trap you may search once you lose or link away Rampant Rampager can set up your next turns.
Until Next Time
As we continue on through the week, we remain in the Albaz lore with Tri-Brigade being represented with their Link-2 from Lightning Overdrive: Tri-Brigade Bearbrumm the Rampant Rampager.
Bearbrumm is a Link-2 FIRE Beast with 1700 ATK and arrows pointing to the Left and the Bottom-Right. A good ATK stat for Link-2, Beast goes with the trio of Types for Tri-Brigade, FIRE is fine, and the arrows are solid. Any 2 Tri-Brigade monsters gets you to this card, or you can have 2 Beast/Beast-Warrior/Winged Beasts in the grave for a Tri-Brigade effect, so it’s very easy to summon. You can discard 2 cards to target a banished Beast, Beast-Warrior, or Winged Beast and summon it, giving you more Link fodder while also setting up the graveyard for more Tri-Brigade effects, which explains the costly requirement, that and it being in an already good Deck. The second effect lets you add a Tri-Brigade Spell/Trap from Deck to the hand upon this being sent to the graveyard, but then you must put a card in your hand to the bottom of the Deck and then you’re locked to only summoning Tri-Brigade monsters for the rest of the turn. This is all fine considering you likely used this and more materials to summon an Apollousa, and then you get the Tri-Brigade Revolt search to set for your opponent’s turn to get the Shurag for a banish, a reason you might of heard requests to limit or ban Revolt this year. The search always comes at the end of your plays, so being locked to Tri-Brigade for the rest of the turn is fine, and so are the hard once per turn clauses for the effects. Bearbrumm is a great Link-2 that really helped push Tri-Brigade variants over the top and made Revolt a much better card than it already was. Basically, this is staple in anything Tri-Brigade related.
Advanced Rating: 4.5/5
Art: 4/5 I wouldn’t mess with Kitt while she’s in this thing.
My #9: Lord of the Heavenly Prison
Clocking in at #9 is the Link Monster in Tri-Brigrade Bearbrumm the Rampant Rampager. It seems a little monotonous to note a Rampager would be Rampant, but I digress. Fire/Beast is a nice pairing, 1700 attack is good for a Link 2, and arrows point to the immediate Left and the diagonal bottom Right. Link Summon is performed with any 2 Tri-Brigade Monsters, appropriately enough. Discarding two cards (any two cards, which is helpful) but just to revive a removed Beast/Beast-Warrior/Winded-Beast of yours is a -1. The rules of advantage don’t always apply when you’re reviving something BUT, as you know, these guys love being and working in the Grave, so getting to dump 2 is a welcome thing. The option for it to be any of the three Types is amazing, too. While in your Grave, you can add a Theme Magic/Trap to your Hand and then cycle a card from your Hand back to the bottom of your Deck. Instant access to any of those Magic/Traps is delicious, and cycling a card you don’t need or can’t use is nifty too. You then can’t Special Summon outside the Theme, which you know annoys me, but it’s all but common place for most every Theme these days. Each Effect here is once per Turn. This guy does a lot, between fetching the M/T, assisting in other Extra Deck plays, and filling your Graveyard. Very good card.
Art: 4.5/5 Despite my making fun of the name, a mechanical, armed, and armored BEAR? Yeah, I don’t need to mess with this.
Number 9 on Pojo’s top 10 cards of 2021 is another card from the Dogmatika storyline, Tr-Brigade Bearbrumm the Rampant Rampager, which we have reviewed relatively recently. Bearbrumm’s a link 2 FIRE beast and has left and bottom-right arrows, which are a little strange but not bad for a link 2, especially in a link-heavy archetype. 1700 attack is low but normal for a link 2, but fortunately Bearbrumm is unlikely to have to battle in any capacity. You’ll need 2 Tri-Brigades to link summon it, though you can always cheat it out with a main deck Tri-Brigade, so the restriction won’t come up often unless you’re running a hybrid build.
Though Bearbrumm generally has no place in Lyrilusc hybrid builds, currently the most popular variant of Tri-Brigade, it’s still a major component of other Tri-Brigade decks that dominated the meta prior to Synchro Storm and Burst of Destiny, letting it slide comfortably into 9th place. Both effects of Bearbrumm are hard once per turn. By discarding 2 cards, you can special summon a banished beast, beast warrior, or winged beast. Uniquely, it doesn’t negate its effects like most modern revivals, so extending with the main deck Tri-Brigades becomes trivial, though the 2 card discard is very costly, so use it wisely. If you’re using it, you’ll generally be bringing back a Tri-Brigade you banished to summon Bearbrumm by another Tri-Brigade effect (likely Tri-Brigade Kerass), allowing you to easily link climb into something like Apollousa, Bow of the Goddess or Simorgh, Bird of Sovereignty– which brings us to Bearbrumm’s other effect. If it’s sent to the graveyard (which you’ll most likely do through link summoning), you can search a Tri-Brigade spell or trap then place a card on the bottom of your deck from your hand. Tri-Brigade Revolt is an infamously powerful card you’ll want to search, as it gives you both recursion and powerful disruption through Tri-Brigade Shuraig the Ominous Omen’s banish. You’re locked into Tri-Brigades after the effect resolves, but generally you’ll be done building your board at this point anyway, plus the monster you summon using Bearbrumm will have already been successfully summoned. Bearbrumm might seem like an impractical card, but when your archetype defines the “graveyard being a second hand” cliche, maybe losing advantage might end up being a good thing.
Art: 4.75/5 Even Kitt is no exception to the Tri-Brigade mecha punk aesthetic, complete with her own Zoid.
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