Traptrix Sera – #SDBT-EN044
1 non-Link “Traptrix” monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of “Traptrix Sera” once per turn, and not during the Damage Step.
●If a Normal Trap Card is activated: You can Special Summon 1 “Traptrix” monster from your Deck with a different name than the cards you control.
●If your other “Traptrix” monster’s effect is activated: You can Set 1 “Hole” Normal Trap directly from the Deck.
Date Reviewed: June 1st, 2023
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Traptrix Sera was what Traptrix players were waiting for back when she was first released, and she is our Throwback Thursday choice.
Link 1 needing a Traptrix that isn’t a Link Monster, Sera had immunity from trap effects, no Impermanence is going to hold her down. Weak ATK as expected for this archetype as well as a Link 1 monster. Two effects, each able to be activated during the same turn is good. In conjunction with the Normal Trap theme of the archetype, Sera can Special Summon another Traptrix from the Deck as long as it isn’t one you have on the field. There are several Traptrix that you are running in the deck (not all of them), you won’t be without a choice. Dionaea gets back a “Hole” trap in your grave, Myrmeleo pops a Spell/Trap your opponent has, and Pudica can banish an opponent’s monster. These are your monsters to Special Summon that will get the most bang for your buck. If you want just another body on field to get to a Link 2 or higher, you’ve got even more choices. Needing a “Hole” trap to trigger for this to happen this is likely an interruption effect that will happen on your opponent’s turn. The exception to this would be Traptrix Holeutea and Gravedigger’s Trap Hole, both of which are useful during either players turn, with GTH being a great Side Deck option.
Sera searches out a “Hole” Normal Trap and sets it if any Traptrix monster you control activates their effect. One effect of Sera can chain off the other. On your opponent’s turn you could Bottomless Trap Hole or Gravedigger Trap Hole them, Special Summon a Traptrix from your Deck, trigger their effect (if any), then trigger this effect if you summoned a Traptrix that triggers off being Special Summoned. Replacing the “Hole” trap you just activated with another thins the deck and while your opponent will know what you have they still have to play around it or spend a resource to get rid of it. In addition, you could do this all on their turn which I can’t say enough how good that is.
Traptrix Sera may be small, but she does big things. Searching up to two cards in one turn is great deck thinning, but with the new offensive tactics of the Traptrix archetype, you could have a Link 4 summon off of Sera with little resources spent.
Until Next Time
Throwback Thursday this week brings us to what has to be one of the Traptrix cards in the entire archetype, and of course it’s a Link-1: Traptrix Sera.
Traptrix Sera is a Link-1 EARTH Plant with 800 ATK and an arrow pointing down. The low ATK can be expected for a Link-1 in an archetype already not full of strong monsters, EARTH and Plant are both nice, and that downward arrow works for the archetype’s other Links. Material is a non-Link Traptrix, which is extremely easy to do. This Link Summoned card is unaffected by Trap effects, so safe from a good chunk of cards that could threaten it. The remaining two effects are hard once per turns each and cannot be used in the Damage Step. The first triggers if a Normal Trap Card is activated, letting you summon any Traptrix monster from your Deck that has a different name from the cards you control and the other triggers when you activate another Traptrix monster’s effect, letting you set a Hole Normal Trap directly from the Deck. Two great options where one could really help trigger the other. If you Special Summon a Traptrix since you use a Normal Trap, which there are some that can be used the turn they’re set like Shade Brigadine and Traptrix Holeutea, then you get your Traptrix from the Deck of course, and most of them do have effects on Special Summon that can trigger, so you can then take advantage of that to get a Hole from the Deck to disrupt the opponent. Traptrix Sera really helps the Traptrix archetype go around by getting you to more of your monsters and more of your Traps all in the same turn extremely easily. It’s the best Traptrix card in my opinion and an easy 3-of in the Extra Deck for Traptrix.
Advanced Rating: 4.5/5
Art: 3.5/5 I mean, she’s fine I guess. Traptrix art ain’t ever going to be some of my favorite art in the game more than likely with maybe a rare exception.
Throwback Thursday brings us a historic card for Traptrix, Traptrix Sera, a Link 1 EARTH Plant monster with a single bottom arrow. Sera takes any non-Link Traptrix monster, so summoning it should be incredibly simple. As expected for a Link 1 monster, Sera has a pitiful 800 attack, and unlike most weak monsters it’ll probably be sticking around even after your combos, so you might want to watch out for high-damage blowouts.
Unlike its brethren, Sera is unaffected by all Trap effects in general while it’s Link Summoned, not just Holes, so it can avoid popular Traps like Compulsory Evacuation Device and Infinite Impermanence. Sera has two hard once per turn effects and neither can be activated during the Damage Step, which is a little bit odd but usually doesn’t come up anyway. The first effect triggers if any Normal Trap is activated, letting you Special Summon any Traptrix monster from your deck as long as you don’t control one with the same name. An easy choice is Traptrix Pudica for its banish effect for disruption, but you can pick any Traptrix for the situation, especially if you plan to use it for follow-up combos. The other effect lets you set a Hole Trap directly from your deck if another Traptrix monster’s effect is activated; this keeps up a healthy supply of Holes for disruption, and on turn 1 it can even function as an extending effect by grabbing Traptrix Holeutea. Sera’s still as pivotal as ever in Traptrix, even with their new toys; though it can’t be used for Rank 4 plays, you’ll still make it very often, so it’s a rare instance of an Extra Deck monster you want at 3.
Art: 4/5 I’d say more but standards won’t let me!
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