Traptrix Holeutea – #SDBT-EN046
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 “Traptrix” monster in your GY; Special Summon it. You can only use 1 “Traptrix Holeutea” effect per turn, and only once that turn.
Date Reviewed: May 31st, 2023
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Traptrix Holeutea is the second Traptrix archetype Trap to be released and has a bunch of effects.
Normal Trap keeping with the archetype theme, and considered a “Hole” trap so it can be searched quite easily within the archetype. Activating any trap the turn it is set is a good effect to have, especially when that card can give you a body on field. It costs a Normal Trap discard, but as we know, Traptrix can get those back from the grave yard with ease. Holeutea becomes a Normal Monster on the field with strong DEF (2400) but nothing to speak of for ATK (400). Not considered a Trap while in this state prevents Holeutea from suffering the pitfalls of other Trap card monsters from the past. As such, Holeutea can be used to help make your Link Summoning easier, be used with Garden for a Special Summon of a Traptrix through banishing Holeutea (because it isn’t a Token or a Trap), or just be a big defender on the field for the time being. The new support has really focused on getting more Traptrix bodies on field for Link Summoning and even with a discard cost to activate the turn it is set, Traptrix Holeutea helps with that.
Banish Holeutea in the grave for a Traptrix grave Special Summon keeps with the keeping bodies on field offensive theme Traptrix new support has embraced. You don’t get much out of your other “Hole” trap cards aside from slower monster removal, but this trap is far quicker (even with it needing a discard). The balance is that you can’t use both effects the same turn, otherwise you could send itself from your hand to activate a different copy on the field and then banish to get the Traptrix Special Summon: a good balance effect for a strong trap.
Traptrix Holeutea counters what traps are known to be: slow. Spend a “Hole” trap to activate when you set this, get your monster and go from there. Next turn you are ready to recoup any loses with Holeutea in the grave.
Until Next Time
Traptrix gets an unusual new Trap for their lineup, Traptrix Holeutea, a Normal Trap that is also a Hole Trap by name, so you can search it with Traptrix Myrmelo and it qualifies as a Hole Trap activation for Traptrix Sera as well. Holeutea lets you activate it the same turn you set it at the price of discarding another Normal Trap, which admittedly shouldn’t be in short supply, but it does make Holeutea a potential brick. Holeutea has a strict one effect per turn hard once per turn, which is a bummer because otherwise it would have incredible combo potential by itself. On activation, Holeutea is Special Summoned in defense as a level 4 EARTH Plant Normal monster with 400 attack and 2400 defense and isn’t treated as a Trap, differentiating it from most Trap monsters. Holeutea’s primary purpose is, naturally, to be a searchable extender, but it can also be used to make Time Thief Redoer with its Trap effect, which is arguably its strongest effect. In this regard, Holeutea replaces The Phantom Knights of Shade Brigandine if you were running that before. Holeutea’s other effect lets you banish it from your Graveyard to target and Special Summon any Traptrix monster from your Graveyard. This effect is amazing as follow-up after you’ve summoned and used Holeutea on turn 1, recycling your valuable Traptrix effects or even being used on your opponent’s turn for disruption by summoning Traptrix Pudica. While it could have been an astounding card, Holeutea is still extremely good; bricking shouldn’t be an issue if you run enough Traps, and you don’t always have to necessarily use Holeutea’s first effect immediately anyway.
Art: 3.5/5 At first I thought she was scared but then I noticed the subtle smile and now I am the scared one.
Midweek brings us to a brand new Hole card for the Traptrix archetype, or I guess it’s a Hole? Traptrix Holeutea.
Holeutea is a Normal Trap you can Special Summon in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400) with it not being treated as a Trap Card and you being able to activate this the turn it’s set by discarding a Normal Trap. It’s yet another good way to get a monster on the board to make your Extra Deck plays, but this one triggers Traptrix Sera to summon a Traptrix from Deck whose effect might trigger to set a Hole Normal Trap directly from the Deck. Having the option to use it the turn it’s set is at least good, the cost is fine for that since Traptrix do have ways to recover their Traps. The second effect lets you banish this card from the graveyard to revive a Traptrix monster, which is more options to get bodies on the board and trigger a Traptrix’s Special Summon effect on either turn. Only 1 effect a turn and only once that turn, keeping this fair, but it’s probably the best card Traptrix got to help make their plays being a Trap Monster you can use the turn it was set as well as banish it for more monsters. It’s something Traptrix would most certainly want and it’s so easy to get to, but it’s still so good to where running multiples is still worth it.
Advanced Rating: 4/5
Art: 4/5 Maybe she’s hiding from all the Kashtiras running around.
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