Transcendosaurus Gigantozowler
Transcendosaurus Gigantozowler

Transcendosaurus Gigantozowler – #WISU-EN003

1 Dinosaur monster + 1 Normal Monster
If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of “Transcendosaurus Gigantozowler” once per turn.

Date Reviewed:  August 2nd, 2023

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Transcendosaurus Gigantozowler is a BIG Dinosaur Fusion Monster.

Flexible materials needed for the Fusion Summon, Gigantozowler packs a massive 3800ATK. When Special Summoned Gigantozowler gets you back a Dinosaur from the grave. Pretty nice getting back a card on its Special Summon, especially if you are running low on resources. If you were to Special Summon Gigantozowler from your graveyard through any means, you get this search and a 1-for-1 pop: 1 from your hand or field, 1 from your opponent’s field. There is a multitude of ways to Special Summon this monster from the grave once it has been Fusion Summoned, and each time you do you get a monster back and then get a spot destruction ability, seems a bit unfair because you aren’t ever going to be taking a loss off having to pop a card in your hand/on the field. You are trading to clear the way for Gigantozowler to stomp your opponent’s LP with this card’s 3800ATK or using that destruction ability to restart a combo. Use any of your cards that give you advantage when sent to the grave to Fusion Summon this monster, get your card from that monster, get that same monster back using Gigantozowler’s effect, then pop it to get the effect again. You do need to run Normal Monster(s) to make this Fusion Monster, but that is the point of Rescue Rabbit.

Powerhouse Fusion Monster with relative ease to summon in the Dino archetype. Add-back ability when Special Summoned in any fashioned combined with potential 1-for-1 ability to boot give Gigantozowler some great attributes to it being in a Dino build.

Advanced-3.5/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek brings us the new Dinosaur Fusion you can go into for a big body and Cross-Sheep plays: Transcendosaurs Gigantozowler.

Gigantozowler is a Level 12 EARTH Dinosaur Fusion with 3800 ATK and 2000 DEF, so overal a titanic monster. Fusion Materials are any Dinosaur and any Normal Monster, which is easy to do since you got more reasons to run vanillas in Dinosaurs again, or you could just use Tokens. Upon being Special Summoned, you can add a Dinosaur monster from your graveyard to your hand, then if this was summoned from the graveyard, you can destroy 2 cards (1 from your hand/field and another the opponent controls). Recovery is always solid for a Deck to have, plus the option to destroy your little Dinos to summon from Deck while removing something from the opponent’s field is good if you can trigger this ability. The second effect triggers when it’s destroyed, letting you shuffle a Normal Monster from your graveyard into the Deck to revive this monster, so alright floating and there’s a good chance it’ll be live since you got to use a Normal Monster as material, assuming you didn’t use a Token. Each effect is a hard once per turn, so you can’t just destroy it to revive it and get another card back to your hand in the same turn. It’s a fine card, mainly giving you Cross-Sheep combos while serving as another body. You can keep it on the field to use that 3800 ATK, or just use it as Link Material to get something more useful to keep on the field long-term. It’s a fine card overall.

Advanced Rating: 3.25/5

Art: 4/5 Megazowler got big.


Mighty Vee
Mighty
Vee

We’re finally reaching the first actual Transcendosaurus card of this batch, Transcendosaursu Gigantozowler, a retrain of Megazowler that’s fittingly a level 12 EARTH Dinosaur Fusion monster. Gigantozowler requires a Dinosaur monster and any Normal monster, so it’s quite easy to summon with Xeno Meteorus and Ground Xeno, and if you can access a Normal monster, it’ll be even easier to summon when we get the Dinosaur Polymerization engine in the TCG. True to its name, Gigantozowler has a gargantuan 3800 attack, though it balances it out with a relatively low 2000 defense.

Gigantozowler has two hard once per turn effects, the first triggering after it’s Special Summoned; you can recycle a Dinosaur monster from your Graveyard back to your hand, then if you happened to summon it from the Graveyard, you can a card in your hand or on your field, and a card your opponent controls. Combined with its second effect, Gigantozowler provides all three of extension, disruption, and boardbreaking, though as we’ll see, it takes a bit of work to set up. Gigantozowler’s second effect triggers if it’s destroyed, letting you shuffle a Normal monster back into your deck to Special Summon it back from your Graveyard. The idea of constantly destroying and bringing it back is pretty clear, and ideally you’ll finish the game before you run out of Normal monsters to shuffle. In practice, it takes quite a bit of work to set up Gigantozowler, depending on too many outside cards to get the most mileage out of its effect. Still, in general, it’s probably the most useful Transcendosaurus boss, though I really wish it had 3850 attack…

Advanced: 3/5

Art: 3/5 A rare modern art that only shows part of the monster, which makes sense given that this series is pretty retro.


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