Time Wizard of Tomorrow
Time Wizard of Tomorrow

Time Wizard of Tomorrow
– #DLCS-EN147

“Time Wizard” + 1 Effect Monster – Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.

Date Reviewed: 
December 15th, 2020

Rating: 3.08

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Time Wizard of Tomorrow is a hyped Instant Fusion target for sure.

You are not summoning it with its appropriate materials, you are using Instant Fusion, lets get that out of the way. A guaranteed Dark Hole is incredible for a card effect, and much better than its previous version. Half the total ATK of all monsters can be a lot, or it can be used as a spot removal option. While LP in Yu-Gi-Oh hasn’t mattered as much as it used to, this board-wipe is incredible for using just Instant Fusion. This is one of the two targets big targets in the Extra Deck if running Instant Fusion (Thousand Eyes Restrict). Time Wizard of Tomorrow will destroy itself so you can’t use it for material for other things, and the odds are 50/50 with its effect so it is as balanced as the previous Time Wizard. LIGHT and Spellcaster lend it to give support to other archetypes and monsters, but lets face it, it is that effect that makes it a good card. You could protect it with Hundred Dragon if you summoned it using a Fusion card, but unless you’re playing a dedicated old school deck you’ll just use Instant Fusion.

Advanced-4/5     Art-5/5

Until Next Time

Crunch$G Avatar

From a Thousand Dragon retrain to a Time Wizard retrain we see our friend became a Fusion Monster: Time Wizard of Tomorrow.

Time Wizard of Tomorrow is a Level 5 LIGHT Spellcaster Fusion with 2000 ATK and 1900 DEF. Stats are okay for Level 5, LIGHT and Spellcaster is where it’s at though. The Fusion Materials are Time Wizard and any Effect Monster. About as generic as you could expect a Time Wizard Fusion to be, no way it wasn’t going to require Time Wizard. At least it’s an Instant Fusion target, but that’s Limited at the time of writing this. Time Wizard of Tomorrow has a simple once per turn effect if it was Fusion Summoned where you can toss a coin and call it, all Monsters on the field are destroyed and the coin flip will decide who takes burn damage equal to half the original ATK of all the Monsters on field. If you called it right, the opponent takes the damage, otherwise it goes directly to you. This can be an easy game ender in a good or bad way. 16000 ATK of Monsters on field will burn a player for 8000, it’s just you’re running on a 50/50 chance that the player that takes the burn is you. It’d be nice if it went to the opponent, but I doubt you’re calling the coin right 100% of the time. I do like an effect like this, though I rather decide a Duel based on skill and ability rather than a pure coin-flip considering it’s already 50/50 you win or lose a Duel already in theory. Still, resolving this and burning the opponent is great, and the damage won’t be that bad if it isn’t enough to finish you off and you called it wrong. It’s a high risk, high reward card as there are more Monsters on field and I’d say it’s solid. Just be careful of the risk using this on a big board.

Advanced Rating: 3/5

Art: 4/5 Somebody redesigned Time Wizard’s clock. It has a swirl now.

Dark Paladin's Avatar

Time Wizard of Tomorrow is certainly an interesting card.  Level 5, Light/Spellcaster (both fantastic) with 2000/1900 attack and defense.  Fusion requirements are Time Wizard and any Effect Monster.  This card is very simple, with a much bigger payoff and penalty than the original Time Wizard.  Here, you toss a coin and then after the result, destroy as many Monsters on the Field as possible.  Which, in theory, makes this a hell of a play if you can drop it while you have few to no Monsters and your opponent has a full board.  If your coin call was right, your opponent takes damage equal to half the total original attack of all the destroyed Monsters combined.  If wrong, you take the Damage.  This card has FUN (but insane, risky, gutsy, etc) OTK written all over it with a full enough board.  Second Coin Toss would seem to be a necessity, as well as a way to prevent you from taking effect Damage should you call the flip wrong.  Barrel Behind the Door would be great with this.  I think this needs a constructed build with enough ways to be able to make SURE you’re right on your toss and/or the opponent takes the Damage if not.  I don’t see this as particularly tournament worthy, but casually, it’d be a blast.

Rating:  2.25/5

Art:  4/5  I actually do like this a bit better than the original Time Wizard.  He looks like he’s moved up the royal court.

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