Thunder Dragonroar
Thunder Dragonroar

Thunder Dragonroar
– #SOFU-EN021

You can discard this card; add to your hand, 1 of your “Thunder Dragon” cards, that is banished or is in your GY, except “Thunder Dragonroar”. If this card is banished, or sent from the field to the GY: You can Special Summon 1 “Thunder Dragon” monster from your Deck, but return it to the hand during the End Phase. You can only use 1 “Thunder Dragonroar” effect per turn, and only once that turn.


Date Reviewed: November 6, 2018

Rating: 4.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Thunder Dragonroar is what you use to get your stuff back.

Standard stats for a six star monster, aside from the 0DEF. Ditch to add back a Thunder Dragon card that’s in the grave or banished. With all the Thunder Dragon monsters able to discard themselves to activate their own effects, Dragonroar should have no end to targets. Banishing comes when you Special Summon the Thunder Dragon fusion monsters, or use a monster like Thunder Dragonduo to banish. Thin the deck and Special Summon a Thunder Dragon when it is banished or goes from field to grave is a great way of increasing/maintaining field presence. The monster popping back to your hand isn’t a downside either as all Thunder Dragons have discard abilities. Dragonroar can also get back a Thunder Dragon Fusion for you to use now or later, depending on when it hit the grave or was banished. You’ll likely be searching with this card, then banishing it for your bigger Thunder Dragon monsters, but that’s okay. If the time came to get it to the field, it does have the stats to hold up on the field.

Advanced-4/5     Art-4/5

Until Next Time

WarlockBlitz's Avatar

Thunder Dragonroar is a Level 6 Dark Thunder-type monster with 2400 Atk and 0 Def. I like the stats even if the whole archetype could have easily been Light. The effects are even better than yesterday’s card. You can discard Dragonroar as cost to add a banished or grave Thunder Dragon card to your hand. Cycling cards to where you need them is great, and this one gets around Ash Blossom quite well. The second effect is free so long as it’s banished or sent from the field to the grave. You get to Special Summon any Thunder Dragon monster from the deck, but that new monster bounces back to the hand during the End Phase. It’s a fair restriction, especially since it will just be used for another summon or be more useful in the hand anyway. The second effect can also Special Summon itself which makes running multiples fun. The only real downside is that neither effect is a Quick Effect. And the Def is 0, but that’s less relevant. 

Score: 4.33333333/5     Art: 4/5

P.S. USA citizens should vote today. 

Crunch$G Avatar

Next up in the line of Thunder Dragons is one of the darker ones, Thunder Dragonroar.

Dragonroar is a Level 6 DARK Thunder with 2400 ATK and 0 DEF. ATK is great, but DEF is not. All the monsters in this archetype are Thunder and they all work with Thunders, so that’s good as well as it being DARK since you can use Allure of Darkness and all the Thunder Dragons have effects when banished. You can discard this card to add to your hand one of your Thunder Dragon cards that is banished or in the GY. Great way to possibly get back a Thunder Dragon that can help you in the situation you’re in, it can also get back the Spell/Trap support if need be. Always great for an archetype to get a card that helps get back other cards. If Thunder Dragonroar is banished or sent from the field to the GY then you can Special Summon a Thunder Dragon monster from your deck but it goes back to the hand during the End Phase. Deck thinning is good to have and this gets you an immediate Link or Fusion material to extend your plays. You can only use one Thunder Dragonroar effect per turn and only once that turn, so that keeps this card balanced a bit so you don’t get too much advantage in one turn. Thunder Dragonroar is one of the better Thunder Dragons and worth being a 3 of in the pure deck or as a 1 to 3 of in the engine.

Advanced Rating: 4.25/5

Art: 4.5/5 A beast like dragon made of thunder sounds like something to not mess with.

Dark Paladin's Avatar

Dark Thunder Monsters confuse me almost as much as Light Fiend Monsters do.  Thunder is a light element, I’m not sure how it could be Dark…despite this picture.  Thunder Dragonroar is a Level 6, Dark, Thunder Monster, with 2400 attack but a 0 in the defense department.  

So, we see more versatility in this card immediately than we saw in our card from yesterday.  By discarding this card, you can add any ‘Thunder Dragon’ card that is removed from play or in your Graveyard, except this card.  Secondly, if this card is removed from play or sent from the Field to the Graveyard, you can Special Summon a ‘Thunder Dragon’ Monster from your Deck.

Said Monster does return to your Hand during the End Phase after this Special Summon, but that’s not a problem, and not likely to happen.  But, you could do so, as whatever you choose you can discard and cycle into other things…or just keep it on the Field for a Link Summon, or whatever Special Summon/Tribute etc that you choose at the time.  This card is strong, powerful, cycles, and does more all around than yesterday.

Rating:  4/5

Art: 4.5/5  I guess all the blue here is supposed to be reminiscent of Thunder, I kinda buy it.  The bright aura surrounding this card also leads me to see Light, despite the Dark of the creature.

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