The Most Dangerous Gamer – Unfinity
Date Reviewed: November 4, 2022
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
I’d make a movie or TV reference, but I’m honestly not sure where or when that “most dangerous game” thing actually came from. It seems to have always been around, and now it has a literal personification in Magic. And I like that he’s not only an in-lore ringer for the Astrotorium games, but follows in the footsteps of Magic’s most dangerous game: The Rock’s gameplan. Advantageous artifacts, turn after turn from Titan-style triggers that soon make him as big as a Titan, can put any deck over the top even if you didn’t pre-pick your Attractions before the game. I know that the repeatable Vindicate effect is probably getting a lot of attention right now from tournament players, but I actually think the Attractions are enough for a deck theme. When you’re opening as many as he can, you’re going to roll to visit some sooner or later, and the rest is just a bonus.
Now I just need an alter of him as Jesse Ventura saying “I don’t have time to bleed”.
Limited: 5 (working with one of Unfinity‘s main themes while being a combat machine seems kind of good)
Commander [EDH]: 4.5
The Most Dangerous Gamer got some intrigue early on, largely because a repeatable Vindicate can be quite scary. And if you get lucky, you can pop it every turn! Of course, the Legacy hype for him was tempered when it was revealed that there was but one attraction in Eternal-legal formats that could pay out a prize, so that’s been reduced to more of a footnote.
That said, if you’re able to support attractions, The Most Dangerous Gamer is…well, dangerous. He’s deceptively hard to trade with, and as long as you’re not chronically unlucky, he’ll get big in short order. And if you’re good at picking Beebles, he can pick off your opponent’s things.
Constructed: 2.5 (he’s maybe a bit slow, but I could see someone making him work)
Casual: 4.5 (if you’re playing with more silver-bordered/acorn-stamped cards, you have far more opportunities to make him pop)
Limited: 5 (vicious value engine that’snhard to remove by combat)
Commander [EDH]: 3.75 (can headline his own deck, but I’m unsure of how good that’ll be; as a value engine, though, he can get scary)
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