The Mimeoplasm
The Mimeoplasm

The Mimeoplasm – Double Masters

Date Reviewed:  August 17, 2022

Constructed: 1.63
Casual: 3.75
Limited: 3.50
Multiplayer: 3.88
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


The Mimeoplasm is one of a very few references in Magic to an obscure plane called Muraganda, for which there’s never been a full expansion. It represents its homeworld quite well, providing a relatively unique effect which can be built around in various ways. It’s an unusual way to fight back against reanimator or graveyard strategies – people have to be careful when they put Akroma in their graveyard when this card’s around – but you can also try to exert control over what it copies by forcing people to discard or mill cards. It’s a little overshadowed by some of the more purely card advantage-focused Sultai commanders (funny how often that seems to happen in the peak casual format), but is a great choice for a deck with a different focus and/or a desire to be unique.

Constructed: 2/5
Casual: 3/5
Limited: 4/5 (Double Masters 2022 is this card’s first appearance in a draftable set, so I may be optimistic – but in the late game when lots of things have died, it’ll often be a huge monster)
Multiplayer: 4/5
Commander [EDH]: 4/5

 James H. 


The Mimeoplasm was one of the most beloved Sultai commanders back from before it was called Sultai, and it’s not hard to see why: it copies any creature to have met with death, with a little bonus along the way. And when you add in that green has creatures that are large and in charge, plus blue and black’s ability to load up graveyards, The Mimeoplasm is rarely found wanting for targets, be they in your graveyard or in those of others. While The Mimeoplasm is made sad by graveyard hate (since it needs to knock out creatures from the zone to not just immediately die), you should have time enough to find answers for those answers in most games, and I imagine The Mimeoplasm has enough scary lines that you can threaten lethal damage shortly after resolution. It’s a fun card more than anything, and it provides ample reward to the enterprising deckbuilder.

Constructed: 1.25 (limited to Legacy and Vintage, and it’s no good there as a result of how much set-up is needed and how scant the payoff is)
Casual: 4.5
Limited: 3 (won’t often have ideal set-up, but it does a lot of fun things as the game goes late)
Multiplayer: 3.75 (remember that it says any graveyard)
Commander [EDH]: 4.25 (while you’re usually going to hit cards from your own graveyard, that doesn’t stop you from aiming this at creatures you want to misappropriate)

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