Temporal Manipulation
Temporal Manipulation

Temporal Manipulation
– Portal Second Age

Date Reviewed: 
December 6, 2018

Ratings:
Constructed: 3
Casual: 4.75
Limited: 3.5
Multiplayer: 4.25
Commander: 4.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 

 James H. 

  

One of the many Time Warp variants we’ve gotten over the years…though this one doesn’t target, so it’s probably a bit better?

Back in the Portal sets, sets designed to be “easier” to play with than your average set, you had some simplified versions of cards that already existed. Time Warp, an iconic blue card, was replaced in Portal: The Second Age by Temporal Manipulation and Portal Three Kingdoms by Capture of Jingzhou. The effect is the same, though: spend 5 mana and take an extra turn, which has become the standard mana cost on the blue extra turn spell.

There’s not a lot to say special about Temporal Manipulation. Extra turns can be a powerful mechanic if your deck is able to take advantage of them, and there’s often been an “Extra Turns.dec” deck floating on the fringes of a given format. While Temporal Manipulation is not Modern-legal, it is usually a slightly-better Time Warp in the formats you can play it in. (This is because, since Temporal Manipulation doesn’t target, it can’t be hit by spells like Divert, Misdirection, and Imp’s Mischief.)

Constructed: 3
Casual: 4.75
Limited: 3.5
Multiplayer: 4.25
Commander: 4.75

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