Tearlaments Kaleido-Heart
Tearlaments Kaleido-Heart

Tearlaments Kaleido-Heart – #POTE-EN043

“Tearlaments Reinoheart” + 2 Aqua monsters
Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 “Tearlaments” card from your Deck to the GY. You can only use each effect of “Tearlaments Kaleido-Heart” once per turn.

Date Reviewed:  October 21st, 2022

Rating: 4.13

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Tearlaments Kaleido-Heart is the second Fusion of the archetype we’ll look at and end our week on.

Needing a specific Tearlament (Reinoheart) and two Aqua-Type monsters, Kaleido-Heart isn’t the easiest Fusion in the archetype to summon, but it shouldn’t be that hard to summon with the way the archetype does its Fusion Summons. With the hand, field, and grave available, you should be able to summon this monster. Cannot be used as a Fusion Material sucks, straight-forward with that opinion, because you can do that with your other Fusion and plus off of sending her to the grave. 3000/3000 stats make it a powerful monster to have on the field, Kaleido-Heart can shuffle a card back that the opponent has if you Special Summon him or an Aqua monster gets sent to the grave, which will happen a lot even outside the archetype. “Send” avoids certain destruction and search effects and gets around some protection.

If Kaleido-Heart gets sent to the grave by a card effect you can bring him back and get a free Foolish Burial/Foolish Burial Goods for Tearlaments for your trouble. This effect forces your opponent to commit more resources to destroy Kaleido-Heart or attempt to run him over in battle. With that 3000ATK it could be difficult even with boss monsters reaching higher ATK, they may have to trade with you and that is a win for you considering how easily Kaleido-Heart can be made. Kaleido-Heart being true to his former form: Reinoheart, is the monster you would like sending your Tearlament trap cards to the grave to activate their grave effect.

Can’t be used to repeat Fusion Summoning, but has the power to dominate on the field battles, spot removal on the field that sends it back to the deck rather than give them a grave resource, and can Special Summon itself back if your opponent is foolish enough to send it to the grave through a card effect.

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

The week ends off with the big, bad boss of the Tearlaments archetype: Tearlaments Kaleido-Heart.

Kaleido-Heart is a Level 9 DARK Fiend Fusion with 3000 ATK and DEF. Great stats overall, DARK is still great, and Fiend is a nice Type to have. Fusion Materials are Tearlaments Reinoheart alongside any 2 Aqua monsters, so Reinoheart on his own can get this out by sending a Tearlaments just as long as you got the other Aqua monster somewhere. First effect prevents it from being used as Fusion Material, so you can’t just keep shuffling it back with your Tearlament effects for other Fusions. Second effect triggers on Special Summon, or if an Aqua monster is sent to your graveyard by a card effect while this card is on the field, letting you target and shuffle any card the opponent controls back into the Deck. Easy removal for just summoning this or playing the archetype and constantly sending your Tearlaments to the graveyard, plus it’s harder to get cards back out of the Deck than from anywhere else like the graveyard or banished pile. Final effect triggers if sent to the graveyard by a card effect, letting you Special Summon this back from the graveyard and then sending a Tearlaments card from Deck to grave, so a good revival effect while also giving you another way to trigger Tearlament graveyard effects. Hard once per turn on the previous 2 effects, cause otherwise you’d be triggering his own effects a lot in a turn potentiall. Kaleido-Heart is a solid boss monster for the archetype to end on after their plays. It isn’t super reusable since it can’t be used as Fusion Material, so you’d need other ways to put it back in the Extra Deck to resummon if you aren’t just reviving it outright, but still a great card.

Advanced Rating: 4/5

Art: 5/5 Reinoheart, what happened to you?

Dark Paladin's Avatar

Apologies for missing Tues/Thurs this week all.  Anyone who knows me or has read the CotD page in the last 17 years should know I have a near Cal Ripken like streak of being regular.  Started a new job this week, so between two jobs, I’ve got about 2 hours mid-afternoon to myself, (my Mon and Weds CotD this week I did at like 3 am)

Anyway, to close the week is another Tearlament Fusion, this time beingKaleido-Heart.  Dark, Level 9, Fiend, and 3000 atk (and def) all make for a good start here.  Fusion Summon is performed with Reinoheart specifically, as well as any 2 Aqua Monsters.  Easy and generic enough here, especially since Reinoheart can assist all on its own given its own abilities.  This guy can’t be used as Fusion material, which seems a bit odd for the Theme, but it keeps a powerhouse on the Field, so I can’t be too upset about it.  Aqua appropriate bounce of an opponent’s card back to their Deck (this Effect Targets, but it can be any card in any position, which is always great) upon this card being Special Summoned or an Aqua Monster being sent to the Grave via Card Effect (so long as this is on the face-up) so you get multiple opportunities (most likely) to be popping their cards.  And, as we know, having cards sent back to the Deck is the best and most disruptive way of going about this.  Also Special Summons itself from your Grave if sent there by Card Effect.  Most of the time, that’s probably the likely scenario, given the 3000 double stat line here.  Or your opponent can remove it, or ignore it all together.  You also get the benefit of dumping a Theme Monster from your Deck to your Grave upon that Special Summon Effect, which only aids you and speeds your plays along, too.  Each Effect is Once per Turn, which it should be.  The Deck mills fast enough, and can Special/Fusion Summon as fast, if not faster.  Another great asset for this Theme.

Rating:  4.25/5

Art:  5/5 so much, this is gorgeous.  The art here is so detailed, the brighter background against the darker bottom half and body of the card are just stellar.  

Mighty Vee

Closing the week is the main boss of the Tearlaments archetype, Tearlaments Kaleido-Heart, a level 9 DARK Fiend Fusion monster; while Reinhoheart is finally DARK, it is now a completely different type, as no other Tearlaments monster is a Fiend. The materials are quite hefty, requiring Tearlaments Reinoheart itself along with any two Aqua monsters, which is again the entire archetype sans Reinoheart. Kaleido boasts a solid stat spread of 3000 attack and defense, and if you know me, you know I love having balanced stats so I don’t feel guilty about playing in defense to dodge Lightning Storm.

Kaleido can’t be used as a Fusion material, halting your Fusion climbing, which comes up later on (though since it’s a Fiend, its Fusion opportunities are somewhat limited anyway). Kaleido’s first effect is a hard once per turn, letting you target and shuffle an opponent’s card if Kaleido is Special Summoned or one of your Aqua monsters is sent to the Graveyard by a card effect. Between Tearlaments Kitkallos, Tearlaments Metanoise, and Tearlaments Cryme, it shouldn’t be too difficult to trigger this on your opponent’s turn for disruption, either through the effect or through summoning Kaleido itself. Ideally, you would also have Primeval Planet Perlereino on the field for a quick destruction as well. Kaleido might not have protection, but its second effect, also a hard once per turn, lets you revive it from the Graveyard if it’s sent to the Graveyard by a card effect, sending a Tearlaments card from your deck to the Graveyard in the process. That’s right, reviving itself will also trigger the quick bounce, in addition to likely sending a Tearlaments monster for Fusion plays with any leftover monsters you may have lying around. Triggering this effect yourself isn’t terribly easy because of the aforementioned Fusion restriction on Kaleido, but there are still plenty of ways to trigger it if need be. Overall, great boss for the archetype, though running three is probably overkill. Tearlaments are getting a new boss in Darkwing Blast that complements Kaleido rather than replacing it, so be on the lookout.

Advanced: 4.25/5

Art: 4/5 Reinoheart definitely went the “cool and scary” route instead of the pretty route the girls took. Remember what I said about The Little Mermaid? He’s practically Ursula!

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