T.G. Trident Launcher
T.G. Trident Launcher

T.G. Trident Launcher
– #SAST-EN050

2+ Effect Monsters, including a “T.G.” Tuner
If this card is Link Summoned: You can Special Summon 3 “T.G.” monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters. You can only use this effect of “T.G. Trident Launcher” once per turn. Your opponent cannot target “T.G.” Synchro Monsters this card points to with card effects.


Date Reviewed: 
April 23, 2019

Rating: 4.06

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

T.G. Trident Launcher won’t be short of Tuners for one of its restrictions.

Link 3 needing at least 1 T.G. Tuner, the archetype has 12 different Tuner monsters available for use. Link arrows all pointing down is good as to not give your opponent an extra zone to summon to. A Trishula-like effect except for summoning T.G. monsters. A deck thin, a Monster Reborn and a free extra summon from the hand, Trident Launcher launches monsters to your field rather than things at your opponent. Locked into Special Summoning to the zones it points to for the effect isn’t bad as long as you have those zones open in the first place, also being locked into the archetype isn’t really that bad as this will only be used in the archetype. Added protection for Synchro T.G. monsters is great since that is what the deck does most. You can easily get three monsters within the archetype to the field, and your archetype is basically all Tuner monsters, so you should get Launcher first turn if you can get the monsters out. After that, you’re likely getting in the same turn one of your big Synchro monsters out to one of the zones and now it has protection against card effects. T.G.’s needed a card in their archetype that catered to their strengths and helped give them protection, and now they have it.

This card is great for the archetype.

Advanced- 4/5     Art- 4/5

Until Next Time

WarlockBlitz's Avatar

This card is an excellent return on resource investment. T.G. Trident Launcher is a Link 3 Earth Machine-type Link Monster with 2200 Atk and all three bottom arrows. It requires two or more effect monsters including a T.G. Tuner. Most of that archetype are tuners so that should not be a problem. 2200 Atk is ok and the rest of the stats simply exist. Now for the good stuff. Trident Launcher Special Summons 3 T.G. Monsters for free upon Link Summon. One has to come from the hand, the grave, and the deck. All 3 monsters are in def mode and then you can’t Special Summon anything else except more T.G. Monsters. Finally, any T.G. Synchro this card points to cannot be targeted with an opponent’s card effects. So you give up resources and then get more resources and protection for T.G. boss monsters. There is nothing wrong with this card. Even being once per turn is fair. T.G. Trident Launcher hits on speed, power, utility, and protection within its own archetype. Run it and enjoy. 

Score: 4/5     Art: 4/5

Crunch$G Avatar

As much as I kinda wanted to do a T.G. Week, I wanted to fit as many cards in as possible while being able to get to other things in a timely fashion, so that week was bumped, but I put Trident Launcher in here as he is the most noteworthy card.

Trident Launcher is a Link-3 EARTH Machine with 2200 ATK and arrows pointing Bottom Left, Bottom, and Bottom Right. Arrows are phenomenal, ATK is fine, and being an EARTH Machine is nice. The summoning materials are any 2+ Effect Monsters, including a T.G. Tuner and now I wish the TCG had Needlefiber to make summoning this so much easier, but it is still feasible without the card with the new support the archetype got. If this card is Link Summoned, you can Special Summon 3 T.G. monsters (1 being from the hand, 1 from the deck, and 1 from the grave) in Defense Position to the zones this card points to, but you cannot Special Summon for the rest of this turn except for summoning T.G. monsters. This card really helps make T.G. the Synchro archetype they wanted it to originally be, but instead players used T.G.s for stun purposes. This makes an immediate Accel Synchro like Blade Blaster or Halberd Cannon much easier to do, especially with the archetype’s new Synchro Tuner. The effect to summon a ton of T.G.s is a hard once per turn on this card, as I expect it to be. Trident Launcher also protects T.G. Synchros that this card points to from being targeted by an opponent’s card effects, so your Hyper Librarian will be immune to an Effect Veiler or Infinite Impermanence. Trident Launcher really helps make the T.G. archetype what it was supposed to be, I just wish their boss monsters were better.

Advanced Rating: 4/5

Art: 4/5 Really nice artwork here.

Dark Paladin's Avatar

The T.G. Monsters are such an interesting group, full of rather powerful Synchro Monsters (remember Hyper Librarian and Blade Blaster?) and this is their first take at a Link Monster I believe.  This is Link 3, 2200 attack, Machine, and all three arrows here point to the bottom (directly below, and the respective diagonals) requiring 2+ Effect Monsters (including a T.G. Monster).

T.G. Monsters and the theme is insanely fast, and this card builds on that.  Trident in the name is appropriate given the first effect where a Link Summon of this card nets you three (yes THREE) T.G. Monsters Special Summoned.  One from your Deck, Graveyard, and Hand, in defense position.  Said Monsters go to the Zones Trident Launcher points to.

As is commonplace nowadays, you can’t Special Summon outside the theme for the rest of the turn, but it continues to not bother me.  With all the resources you’re getting from this, you’re likely bringing out at least one T.G. Synchro Monster.  Ideally two or even more.  Hyper Librarian is a great start to get new cards for each additional one you do.  And build up to Blade Blaster if you have the right pieces.

Said effect can naturally only be used once per turn, but you get protection for ALL your T.G. Monsters from your opponent’s card effects.  Which is great, because some of the brutes have asinine attack values.  Blade Blaster has 3300 and Halbred Cannon has 4000 so, the extra protection is fantastic.  Good theme card balanced with a moderate attack of its own at 2200.

Rating:  4.25/5

Art:  5/5  T.G. Artwork is usually rather spectacular also.  Fantastic colors here, the bright of the body, as well as the contrasting bright/dark of the background.  They’re all about speed.

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