T.G. Star Guardian
T.G. Star Guardian

T.G. Star Guardian – #OP23-EN008

1 Tuner + 1+ non-Tuner “T.G.” monsters – Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of “T.G. Star Guardian” once per turn.
● If this card is Special Summoned: You can target 1 “T.G.” monster in your GY; add it to your hand.
● During your Main Phase: You can Special Summon 1 “T.G.” monster from your hand.

Date Reviewed:  November 23rd, 2023

Rating: 3.38

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

Mighty Vee

Wait, ThanksGiving? Is that why we did T.G. this week?! Throwback Thursday brings us T.G. Star Guardian, which debuted in Savage Strike as one of the failed attempts to bring T.G. up to speed. Star Guardian is a level 5 LIGHT Warrior Synchro Tuner monster and it needs a Tuner and any non-Tuner T.G. monsters, so T.G. can obviously make it pretty easily. Star Guardian’s attack stat leaves much to be desired, with a pitiful 100 attack, though its decent 2200 defense makes up for it.

Star Guardian’s first effect is oddly once per chain, yet another effect to Quick Synchro Summon during your opponent’s Main Phase. While T.G. Mighty Striker already has this covered, it does mean you have a backup in case it gets negated by, say, Forbidden Chalice. Star Guardian’s other two effects are both hard once per turn, the first recycling a T.G. monster from your Graveyard back to your hand if it’s Synchro Summoned, and accordingly, the second effect lets you Special Summon a T.G. monster from your hand during the Main Phase. It’s essentially a roundabout Monster Reborn, but you can definitely use them at separate times for versatility. Recycling a T.G. monster is very helpful to keep T.G. Trident Launcher live, since it forces you to have a T.G. monster in your hand to use its effect. As a result, I’ve found Star Guardian’s effect to Special Summon from the hand less helpful, but in a jam it can still field an extra body. Overall, it’s much better to summon than T.G. Wonder Magician going first, so there’s no reason not to play it.

+Can be a backup Quick Synchro if Mighty Striker is negated
+Versatile extender
-Hand summon can sometimes be redundant or low-impact

Advanced: 3.75/5

KoL's Avatar
King of

Hello Pojo Fans,

T.G. Star Guardian is a Savage Strike card that is our Throwback Thursday choice this week.

Level 5 Synchro Tuner is something you see several times in the T.G. archetype, and Star Guardian isn’t any different. Very low ATK, but great DEF, Star Guardian is another Synchro that enables Synchro Summoning during your opponent’s turn, making it the third to do so, and the second Level 5.

Recycling a T.G. monster when Special Summoned returns things you have used to Synchro Summon or cycles back your Synchro monsters to be reused. Star Guardian during your Main Phase can be yet another way to Special Summon a T.G. from your hand, furthering your ability to Synchro Summon multiple times during the turn.

While small, and not the best Level 5 Synchro anymore to summon, Star Guardian can still be useful in the archetype. Over Dragonar can Special Summon more, but cannot enable Synchro Summoning during the opponent’s turn. Mighty Striker does that, but it can be easier to make a Level 5 vs Level 2. Special Summon enabling during your Main Phase or recycle a monster back from the grave with the potential of this happening each turn, Star Guardian is worth a spot in the Extra Deck.



Until Next Time


Crunch$G Avatar

Happy Thanksgiving, and for Throwback Thursday for this holiday, we look at one of the T.G. support cards from nearly 5 years ago, which gave the archetype one of their better Synchro Tuners: T.G. Star Guardian.

Star Guardian is a Level 5 LIGHT Warrior Synchro Tuner with 100 ATK and 2600 DEF. A good DEF stat least, LIGHT Warrior is good, and a Level 5 Synchro Tuner is always useful for the archetype. Materials are any Tuner and any non-Tuner T.G. monster(s), so not generic like the other Synchros this week. First effect is a once per chain in the opponent’s Main Phase as a Quick Effect to Synchro Summon using this card as material, which most Synchro Tuners do. The remaining effects are a hard once per turn, first being the ability on Synchro Summon to add a T.G. monster from the graveyard to the hand, which opens up solid extension of plays or a follow up for next turn. You can also use what you add back for the second effect, which during the Main Phase lets you summon a T.G. from the hand, getting more bodies out for more Synchros. Star Guardian is the premiere Synchro Tuner for the T.G. archetype alongside the new Mighty Striker. It’s yet another way for you to keep making your plays in the archetype and Synchro on the opponent’s turn. Solid card you can’t go without in T.G.

Advanced Rating: 3.5/5

Art: 4.5/5 Love it just being Antimony’s Duel Runner mixed with Antimony himself.

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