T.G. Blade Blaster
T.G. Blade Blaster

T.G. Blade Blaster
– #LC5D-EN215

1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters – During either player’s turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent’s turn: You can banish 1 “T.G.” monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.


Date Reviewed: 
January 1, 2019

Rating: 3.82

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

Crunch$G Avatar

It is now 2019, and since I got to pick some cards for the rest of this week I went with archetypes set to get some support in 2019 as a good way to kick off the year, starting off with the T.G. archetype, we have T.G. Blade Blaster.

T.G. Blade Blaster is a Level 10 EARTH Machine Synchro with 3300 ATK and 2200 DEF. Respectable stats on a Level 10, I like the EARTH and Machine as well. The summoning requirements are 1 Synchro Tuner and 1 or more Synchro non-Tuners. Not the hardest card in the world to bring out. During either player’s turn (so Quick Effect), when your opponent activates a Spell/Trap card that targets this face-up card, you can send 1 card from your hand to the GY to negate that effect. Some decent protection, would be nice if it didn’t have to discard but this card came out in 2011, so it wasn’t going to be perfect. Once per turn, during your opponent’s turn, you can banish 1 T.G. monster in your GY to banish this card that is face-up on your field and during the next Standby Phase after this card was banished off this effect, Special Summon it. So it can get out of the way of targeting and non-targeting removal. Opponent targets this and you can just discard a card or just banish this for a turn, or if your opponent uses mass removal, just banish this. All that on top of a 3300 body is not too bad. It could be better though, but with the T.G. Link Monster going to lock you into the archetype for summoning, this is not bad at all.

Advanced Rating: 3.5/5

Art: 4/5 3.75/5 Probably would be a bigger fan if he wasn’t green, it just doesn’t work for him that well.

Dark Paladin's Avatar

Throwback Tuesday?  T.G. Blade Blaster has been reviewed once by me and me alone.

But I still appreciate Synchro Monsters, and this one is a great one.  T.G. Monsters never really took off outside of Hyper Librarian.  A Synchro Summon of this Machine is performed by a Synchro Tuner Monster and one or more Non-Tuner Synchro Monsters.  Being Level 10, this could likely be a three Monster investment, but can still be done with two.  Earth is meh, Machine is always good, 3300 attack is very good (and 2200 defense isn’t awful either).

So, during either player’s turn if Blade Blaster is Targeted by your opponent with a Magic or Trap card, you can negate that effect by discarding a card from your Hand to the Graveyard.  Negation is good, a 1-for-1 trade discard here to do so is reasonable, the versatility of being during either turn is amazing, and I really enjoy that it isn’t limited to once per turn.

Additionally, and this is once per turn, you can remove a T.G. Monster from your Graveyard to remove this Monster from play, and it returns to your Field via Special Summon during the next Standby Phase.  Blade Blaster has to be face-up for this, and it’s worth mentioning that’s a Quick Effect.  This effect can obviously be fueled by the first one with the discarding as well.  This is a GOOD card, and the T.G. theme is underrated in my opinion.  

Rating:  3.75/5

Art:  4/5  Nice colors, the green and orange are well complimented by the blue, purple, and pink.  

KoL's Avatar
King of

Hello Pojo Fans,

Happy New Year everyone! We start off the year on CoTD with T.G. Blade Blaster.

Tuner Synchro monsters are used more in this archetype than any in the game I think, and you need one and at least one non-Tuner Synchro monsters to make this boss Level 10 monster. Protection against spell/trap negation once per turn is alright for a 3300ATK monster. On your opponent’s turn it has protection via banishing from your grave, but it has to be T.G. monsters. You get it back at your next Standby Phase…but this is pretty much the extent to this card. Protection during either player’s turn is welcome to any boss monster, but there isn’t anything that helps you advance your plays against your opponent aside from keeping a high level, high ATK boss monster. There are ways to summon this card, but to get the most out of this it has to be in the archetype. Mechanics wise, this card is good with protection for itself. If it had protection for all T.G. monsters, or a disruption effect that would get rid of a card would be better.

Advanced-4/5    Art-3/5

Until Next Time

WarlockBlitz's Avatar

To start the year we have this old boss monster. T.G. Blade Blaster is a Level 10 Earth Machine-type Synchro Monster with 3300 Atk and 2200 Def. The stats are great, but the material cost is high requiring one Tuner Synchro Monster and 1 or more non-Tuner Synchro Monsters. For your trouble, you can discard a card to negate any targeting Spell or Trap against Blade Blaster. This effect does not destroy, but the card will probably end up in the grave anyway. The second effect let’s you dodge things once per turn during your opponent’s turn. You get to banish this face up card by banishing a T.G. Monster from your grave as cost. T.G. Blade Blaster then comes back during the next Standby Phase. Both effects are quick effects and can really keep this guy alive, but the overall costs are very high for a beater. Self protection is good, but 3300 Atk might not be high enough to warrant the investment. Worth playing one of in a T.G. extra deck though. 

Score: 4/5     Art: 4/5

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