Supply Squad – #VASM-EN014
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
Date Reviewed: January 18th, 2024
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Supply Squad is a Throwback Thursday choice that helps to replenish once per turn, and is something I’m surprised more decks don’t play.
Simple Continuous Spell that gets you a draw when a monster of yours is destroyed by battle or card effect. With all the destruction abilities on monsters nowadays you’d think this card could see a little more play. I’m guessing it doesn’t because archetypes typically have ways to balance out effect(s) like these, however, Mementolan don’t. This card in this archetype helps a small bit with giving them back something after they destroy a Memento monster to facilitate their own effect. Previously I mentioned that Mementolan monsters being able to pop themselves for their own effect(s) is what makes the archetype able to run, as having another Memento on field would make it increasingly difficult. With Supply Squad you trade a Memento for another Memento or an archetype Spell/Trap, then get a draw, a +1 for you. Sadly, it is only a once per turn, had it not been it likely would’ve hit the ban list at this point with how decks can go through monsters via destruction effects. It does happen during either turn, so Supply Squad does attempt to help on both turns, though it likely will be the first Spell/Trap your opponent is targeting.
Supply Squad was talked about for a quick moment when it first arrived in the game, but then it didn’t see much play afterwards. Had it been “up to twice per turn” it may have garnered more interests, but as is it will help something like Memento. Though players playing this archetype may opt to use something else, choosing speed over the one card a turn potential.
Until Next Time,
Throwback Thursday is the classical noob trap card Supply Squad, a Continuous Spell from 2014. Supply Squad has a single effect, a simple soft once per turn to let you draw one card if a monster you control is destroyed by battle or card effect. Many new players see the “free” draw as valuable, and slightly more seasoned players might think it breaks decks like Mannadium and Memento. There’s a variety of reasons that Supply Squad isn’t all that fantastic, but to sum them all up, the draw is simply not worth running Supply Squad. It does snowball in value in longer duels, but if you’re playing Mannadium or Unchained, you’d ideally crush your opponent long before you get any decent mileage out of Supply Squad. Furthermore, if your opponent is crazy enough to deem Supply Squad a threat, they can simply remove it with backrow hate to erase your free draws. Upstart Goblin is better for instant value and Time-Tearing Morganite is better for long-term value. Its main use is in destruction-heavy control decks, preferably at a casual level, but overall it doesn’t have a place in meta decks.
+Can provide good value in longer games for destruction-based decks
-Forces you to play a destruction-based deck to get the most advantage
-Not worth running over a power tech or instant draw Spells
Art: 3.5/5 I suppose a goblin died to get that draw for you…
Throwback Thursday this week is a card that reminds me of a classic banned card, just works in different ways and has a restriction not on the aforementioned banned card: Supply Squad.
Supply Squad is a Continuous Spell that once per turn lets you draw a card if a monster(s) you control is destroyed by battle or card effect. Similar to Card of Safe Return, just with the once per turn clause on it so you can’t pull off any loops for infinite draws. Back in 2014, something like this might be fine for Decks that rely on monsters being destroyed to get a free draw when that happens, now it’s too slow since you can only get up to 1 draw a turn unless you control multiple Supply Squad. Without the once per turn, this might be a potential banworthy card, whether already or in the future, but they learned from Zombies using Card of Safe Return and made sure to not repeat the same mistake. It isn’t worth running 10 years after release, as the game is way too fast for something like this.
Advanced Rating: 2/5
Art: 2.5/5 Almost reminds me of an early 2000s card, just not as good.
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