Superheavy Samurai Big Benkei
Superheavy Samurai Big Benkei

Superheavy Samurai Big Benkei – #MP15-EN069

When this card is Normal or Special Summoned: You can change its battle position. “Superheavy Samurai” monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.

Date Reviewed:  June 29, 2023

Rating: 2.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Superheavy Samurai Big Benkei was part of the first batch of Superheavy Samurai monsters and is our Throwback Thursday choice.

Big DEF low ATK Level 8 Machine that can switch itself into a different position on its summon, handy to protect against being caught with its low ATK against a big monster. Once in defense mode, Big Benkei has 3500DEF to stand up against pretty much anything in the game. Big Benkei was the monster you wanted out because of its board-wide effects on your other Superheavy Samurai monsters. Being able to attack while in defense and using the Superheavy Samurai monster’s typical high DEF as their ATK was incredibly handy. This allowed your Superheavy Samurai to be safe from easy battle destruction while giving you a chance of eliminating monsters your opponent had through battle. This is also one of the Superheavy Samurai that don’t punish you if you somehow had a Spell/Trap in your graveyard. It’s too bad as well, Machine Duplication and Limiter Removal would do wonders in this deck, as well as Tuningwire and One For One.

Superheavy Samurai Big Benkei was a good base monster to have in the archetype. Big DEF, Level 8, easy to get into the grave and Special Summon and allow your Superheavy Samurai monsters to attack while in DEF. Now you aren’t likely playing this, even with its more advanced form being able to Special Summon itself if you can Foolish Burial a copy of this first.

Advanced-2/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday brings us to the original Boss Monster of the Superheavy Samurai archetype, Superheavy Samurai Big Benkei.

Big Benkei is a Level 8 EARTH Machine with 1000 ATK and 3500 DEF. Basically the same as yesterday minus the Pendulum part. When Normal or Special Summoned, you can change its battle position, hopefully to try and get it into Defense Position to make use of that 3500, especially since the second effect lets your Superheavy Samurai monsters attack in Defense Position and use their DEF for damage calculation, which is the other gimmick of Superheavy Samurai and the reason you see most of them have more DEF than ATK. Big Benkei is the only one that gives this effect universally to all your Superheavy Samurais since the Synchros that also have this effect only worry about themselves attacking in Defense Position. Still, it’s nice to make use of this 3500 wall as an attacker as well, getting in some decent damage. Sadly the card is just outdated. It stings to be a Level 8 in an archetype with its highest Pendulum Scale being 8, meaning it can’t be Pendulum Summoned. You could probably hope to ditch this off Monk Big Benkei and find a way to revive it, or just summon it from the Deck with Soulpeacemaker, but overall it just isn’t needed anymore unless you actually want to summon Monk Big Benkei with his effect.

Advanced Rating: 2/5

Art: 4/5 Now this is the Big Benkei I know.


Mighty Vee
Mighty
Vee

Fittingly, Throwback Thursday follows up on Superheavy Samurai Monk Big Benkei with the original Superheavy Samurai Big Benkei, a level 8 EARTH Machine monster, not unlike most of its brethren, and as such enjoys the massive searchability of the Superheavy Samurai archetype itself as well as EARTH and Machine synergy. It shares Monk Big Benkei’s pitiful 1000 attack and massive 3500 defense, directly playing into the deck’s combat gimmick which will be very apparent.

After being Normal or Special Summoned, you can change Benkei’s battle position. This will only really come up if you are Normal Summoning Benkei for some reason, in which case you’d really want to get it into defense as it’ll easily be killed thanks to its very low attack stat. Benkei’s other effect allows all Superheavy Samurai monsters you control to attack while in defense position, applying their defense for damage calculation as well. With 3500 defense, it’s not hard to see that Benkei is meant to be a massive beater, and when paired with its retrain, you can quickly dish out a lot of damage while being safe from Lightning Storm. Despite the damage potential, Benkei simply doesn’t do enough in terms of combo value, and Superheavy Samurai can easily put out enough bodies to secure the OTK without their defense gimmick. That said, if you are particularly paranoid of Monk Big Benkei being a garnet, you could run one copy so that Monk Big  Benkei can become an extender. 

Advanced: 2.5/5

Art: 3/5 The red cherry blossoms are a funny touch.


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