Super Starslayer TY-PHON
Super Starslayer TY-PHON

Super Starslayer TY-PHON – #AGOV-EN042

2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

Date Reviewed: December 21, 2023

Rating: 4.42

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average.  5 is great.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Super Starslayer TY-PHON I forgot despite it having so much hype and being a recent release, my age is showing.

Created as an out to existing problems in the game today, TY-PHON you aren’t likely using two Level 12 monsters to summon. Thankfully, it has a ridiculously easy summoning condition: wait until your opponent summons at least twice from the Extra Deck (and they will) and then you can use your highest ATK monster to Xyz Summon this card. Awesome stat line that you’d expect on a Rank 12, your monster you used to Xyz Summon it will be attached as a material, so if you can make an Xyz Monster with multiple materials, it will be even better. Locks you out of summoning so make sure you get your summons done before dropping this monster, which may be best if you are setting up a multiple material TY-PHON.

Skill Drain for monster with 3000ATK or more which is pretty good considering how many boss monsters exist with multiple effects and are easily summoned in multiple decks throughout the game…Borreload Savage and Baroness de Fleur I’m looking your way. Bounce a monster to the hand via detaching a material once per turn makes TY-PHON an easy out against monsters stronger than it as the opponent won’t be able to negate this with a stronger monster than TY-PHON. Even if you use this only once because you used a non-Xyz Monster to summon TY-PHON it doesn’t matter because you are likely getting rid of a BIG problem on your opponent’s side of the field while maintaining board control with a walking Skill Drain for 3000ATK or more that is also a 2900 beater and, with materials, spot removal.

Everyone can run TY-PHON and everyone should. It is an easy out to big problems on your opponent’s side of the field and even if they didn’t have anything 3000ATK or more that needed negating you can still use the spot removal of TY-PHON to get rid of something. Too good of a card not to find a spot for, R&G for Konami got this one right just like when they gave use those awesome three Side Deck/Main Deck cards to deal with the meta.

Advanced- 4.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Number 7 gives us an evil version of Divine Arsenal AA-ZEUS – Sky Thunder after his initial release from 3 years ago. From Age of Overlord, we have Super Starslayer TY-PHON – Sky Crisis.

Sky Crisis is a Rank 12 DARK Fiend Xyz with 2900 ATK and DEF. Fairly strong stats considering how you’ll summon it, plus it’s great to be a DARK Fiend. Standard materials are any 2 Level 12 monsters, but you’ll more than likely summon it with its effect during the same turn or turn after the opponent summoned two or more monsters from their Extra Deck, letting you in return just slap this on top of the monster you control with the highest ATK, with it of course being your choice if its a tie. A very easy summoning condition to meet as long as the opponent plays into it, which they likely will. If you summon it that way, you cannot Normal or Special Summon for the rest of that turn, so you must make any plays you intend to do first before making this. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK, basically turning off the effects of most boss monsters in the game, which leaves you open to be able to use the second effect to detach a material to return any monster on the field to the hand. No targeting, which is very important. If your opponent builds a big board, this should certainly help out with that issue, but it can’t do all the heavy lifting alone in most cases. In Decks not summoning a lot of monsters, it’s great to have this ready to go to take care of some issues, otherwise you can make plays and summon a strong monster you don’t really need the effects of to put this on top of. It can help you give a fighting chance against a turn 1 board the opponent makes if you opened suboptimally. It’s fairly free to summon, so might as well run it in most to all Decks.

Advanced Rating: 4.5/5

Art: 5/5 EVIL!

My #7: Bystial Dis Pater


Mighty Vee
Mighty
Vee

Number 7 brings us back to the new cards in Age of Overlord; Super Starslayer TY-PHON – Sky Crisis, the evil counterpart of Zeus, arrives as a Rank 12 DARK Fiend Xyz monster. Much like Zeus, it’ll take any two level 12 monsters, though as we’ll see, this probably isn’t something you’ll want to do. Statwise, Typhon is actually a tiny downgrade from Zeus, with both of its stats being 2900– this isn’t just for lore flavor because it plays a crucial role in its effect.

Just like Zeus, Typhon has an alternative summoning condition, letting you summon it using any monster you control as the Xyz material (taking its materials if it’s an Xyz monster) on the same turn or the turn after your opponent Special Summoned a monster from the Extra Deck. Outside of fringe turn zero plays, there’s not much reason or opportunity to summon Typhon on turn 1, especially given the extremely steep drawback; after summoning Typhon this way, you can’t Normal or Special Summon at all for the rest of the turn. What on Earth is worth this drawback, you might ask! While it’s on the field after being Xyz Summoned, Typhon prevents monsters with 3000 or more attack from activating their effects. This encompasses many boss monsters and stops them in their tracks, including Baronne de Fleur and, fittingly, Divine Arsenal AA-ZEUS – Sky Thunder. This brings us to Typhon’s final effect, a soft once per turn effect to detach an Xyz material to return any monster on the field to the hand. Coincidentally, this effect can out many troublesome monsters with over 3000 attack, like Red-Eyes Dark Dragoon and Borrelend Dragon, along with the other two. Typhon’s main role is as a hail Mary boardbreaker against small but strong endboards consisting of monsters with over 3000 attack. Since you’lll likely be stuck with just Typhon, it will likely be overwhelmed against large boards, but against decks like Mannadium and Dragon Link, which often end on two or more 3000+ attack monsters, it can almost completely neuter a board. After its reveal, Typhon was immediately floated as a staple “reverse Zeus”, and while it’s not as widespread as people thought it would be, it can definitely save you when the situation calls for it. Decks like Labrynth can essentially run it for free thanks to their freedom in Extra Deck slots (and being a Fiend doesn’t hurt either). Typhon isn’t an auto-include in every single deck, but if you have any spare space, there’s no reason not to run it.

+Can easily break popular endboards
+Flexible summoning condition
-Horrible lock
-Can still be overwhelmed against larger endboards and endboards without 3000+ attack monsters

Advanced: 4.25/5
Art: 4/5 Evil and curvy to contrast Zeus’s sleek and angled design, how else could you design a Zeus rival?


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