Sprind the Irondash Dragon
Sprind the Irondash Dragon

Sprind the Irondash Dragon – #BLVO-EN038

“Fallen of Albaz” + 1 Effect Monster Special Summoned this turn.   During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card’s column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 “Springans” monster or 1 “Fallen of Albaz” from your Deck. You can only use each effect of “Sprind the Irondash Dragon” once per turn.

Date Reviewed:  April 23, 2021

Rating: 3.5

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Sprind the Irondash Dragon was mentioned when we reviewed the Springans archetype a little while ago, and we finish up Albaz Fusion week with this version of Albaz.

Same ATK/DEF as the other Fusion Monsters, still need Albaz, but this one requires an Effect Monster Special Summoned this turn, making it a perfect candidate for Super Polymerization, but also combos well with your own strategy of getting several monsters on the field in one turn. The destruction potential for Sprind all depends on your opponent committing to one column. They may not pick up on you going for Sprind until it is too late, but at the very least it should be a +1 in your favor each time you activate the effect. The big blow-off would be dropping Sprind and lining up for a +3 on your opponent. The cards have to be face-up, making this +3 less likely, but removal is still removal, and Sprind is cost free. In the End Phase Sprind can replace itself with Albaz or a Springans, again I think Dogmatika work best for Albaz and are more practical as monsters. Of all the Fusion Monsters that Albaz can become, this one is one of the easier monsters to summon and has immediate potential on the field to make an advantage. No attack again, no protection against effects or battle, so it is the weakest in those terms, but it has the easiest way of dealing with card(s) on the field.

Advanced-3.5/5     Art-3.5/5

Until Next Time

Crunch$G Avatar

We reach the final Dragon in the Albaz line for now, the one for the Springans clan: Sprind the Irondash Dragon.

Sprind is a Level 8 DARK Machine Fusion with 2500 ATK and 2000 DEF. Same stats as the previous Fusions besides being a Machine, which is well supported. The requirements are Albaz and a monster Special Summoned this turn, which is pretty specific and would need you to summon Albaz on the opponent’s turn to get the best value to summon this, since I don’t know if you want to use your monsters for this besides Albaz. During your Main Phase, you can move this card to another one of your unused Main Monster Zones and then destroy all other face-up cards in this card’s column. It’s nice to have some removal that can come from nowhere, even if the opponent can play around this by using their best cards in the same column. The other effect is the same grave effect, except for Springans. This is fine since Springans are good as a Dogmatika variant and you can use Springans Merry Maker to send this from the Extra Deck. It helps get Captain Sargas on the field, probably the best card to summon off this effect. Each effect is a hard once per turn, something I forgot to mention on the other Fusions, but it’s fine. Sprind is a pretty decent card if you can summon it, and another good card to send from the Extra Deck and achievable in any Springans variant once we get Merry Maker.

Advanced Rating: 3.5/5

Art: 5/5 It’s a nice looking metal Dragon ship thing.

Dark Paladin's Avatar

Sprind the Irondash Dragon continues to copy the two Dragon brethren before him.  The difference again today is the latter Fusion Material now has to be an Effect Monster Special Summoned of the current Turn.  Probably the easiest requirement of the three as it’s not a 2500 attack or Level 8+ Monster.  This guy takes a Column Destruction approach being able to move to an open Main Monster Zone and destroying all face-up cards in said Column.  It might work once to destroy a Monster bigger than you but I feel that’s lucky at best.  Lastly is the Grave effect except for Springmans or Albaz of course added to your Hand or Special Summoned to the Field.  This guy is about on pace with the previous Dragon.  I like the destruction and he probably does hit the Field the easiest. But there’s nothing here particularly game breaking.


Art:  5/5  Kinda feels more like a Mecha Phantom Beast but I’m really liking this.

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