Spirit of Yubel
Spirit of Yubel

Spirit of Yubel – #PHNI-EN001

Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your “Yubel” that is banished or in your hand, Deck, or GY. You can only use each of the following effects of “Spirit of Yubel” once per turn. When an opponent’s monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions “Yubel”.

Date Reviewed:  March 11th, 2024

Rating: 4.08

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Spirit of Yubel starts a Yubel week on CoTD, and a deck I never thought would be considered meta, but that shows how good the support can get when Konami puts their mind to it.

Spirit of Yubel may not inflict damage to your opponent when it gets attacked, but it still inherits the battle protection and no damage from battles that the original Yubel possesses. What sets Spirit of Yubel apart from its predecessor, is the ability to summon ANY Yubel rather than just Terror Incarnate. Special Summon any Yubel, including itself, from anywhere is a huge bonus with banishing being such a big thing now in the game. With a Fusion in the game now that shares its name, this Yubel can Special Summon that Fusion Monster from the grave after you properly summon it first.

While the first Yubel had issues being summoned, needing something like Mystic Tomato or Mausoleum of The Emperor, Spirit of Yubel can be Special Summoned when your opponent declares an attack, making Spirit of Yubel a pseudo Hand Trap and potentially splashable into other decks because of the battle protection, their Fusion Monster being splashable with Super Poly, and its ability to search itself and recycle the same song and dance over and over. When Special Summoned from the hand, you’ll get a Spell/Trap that mentions Yubel, which, if you make support for an archetype, they need a searcher, and Yubel didn’t have one. Nightmare Pain we’ll review Wednesday: a card that gets the searching going. Mature Chronicle revolves around adding counters onto it via “Yubel” or monsters mentioning Yubel when they Special Summon themselves, and Eternal Favorite may be a Trap, but can function as a Super Poly for your Yubel Fusion Monster (just not as fast as Super Poly). You’ll want to go for Nightmare Pain straight-away to get to your resources, or Eternal Favorite if you are prepping for your opponent’s turn and expect them to spam the field. They’ll know what’s coming, but that will force them to use something to get rid of Eternal Favorite, or find a way to play around it.

Spirit of Yubel is a great monster to start off the support for the archetype. The original three were so bottle-necked that there wasn’t any way for them to function. At least now you have a better shot of getting things started, however, with the new Fusion it may not even need its other forms.

Advanced- 4/5      Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

We have brand new Yubel support this week, and just like Neos, Yubel themselves also has their own “Spirit of” form with Spirit of Yubel.

Spirit of Yubel is a Level 10 DARK Fiend with 0 ATK and DEF. Stats are low, but Yubel wants low stats, plus DARK/Fiend is great. It cannot be destroyed by battle, also you take no damage from battles involving this card, making the 0/0 stats not matter unless a Skill Drain is up or something. Upon being destroyed, you can summon Yubel that is banished, in your hand, Deck, or graveyard, meaning we keep the classic floating ability and got an easy way to summon the classic Yubel form. The remaining two effects each have a hard once per turn on them, so something to note. When the opponent’s monster declares an attack, you can summon this from the hand, which is easy to do and with Yubel, you are kinda hoping the opponent attacks if you aren’t outright forcing it. Finally, upon being Special Summoned (cause you aren’t Normal Summoning it), you get to search for or Set to your field any Spell or Trap that mentions Yubel in the text, which opens you up to some great options like Nightmare Pain, Mature Chronicle, or Eternal Favorite. Sadly the upcoming Nightmare Throne won’t be searchable off this since it doesn’t specifically mention Yubel, but Yubel monsters, but doesn’t take away from how good that card is, just like Spirit of Yubel is. Summon her and get to some of the great backrow for the Deck like Nightmare Pain for more searching and a way to deal damage while declaring attacks yourself, Eternal Favorite as more copies of Super Polymerization or a way to revive Yubel, or Mature Chronicle with its 5 effects (including searching for Super Polymerization). You play 3 Spirit of Yubel in the Deck, it’s a key piece to the modernized strategy.

Advanced Rating: 4/5

Art: 4.5/5 Great artwork, love the castle from the GX flashbacks being here.


Mighty Vee
Mighty
Vee

Besides Snake-Eye, there’s another deck the Yugioh community has been buzzing about, and it’s none other than our favorite love-monster from Yugioh GX, Yubel. Our Phantom Nightmare coverage continues with the eponymous Yubel support, starting with Spirit of Yubel, a level 10 DARK Fiend monster, exactly like the original Yubel. You’ll mainly access it with Samsara D Lotus (coming up this week, in fact!), though if you really need to there are a couple other ways to search it. Spirit of Yubel wouldn’t be a Yubel card if it didn’t share its trademark 0 attack and defense, which would seem terrible for the uninitiated but anyone who’s dueled against a competent Yubel deck (or Mikanko) will know just how terrifying it makes Yubel.

Spirit of Yubel has a whopping four effects. First, just like the original, it’s invincible by battle and you don’t take any battle damage from attacks involving Spirit of Yubel, which fits perfectly into Yubel’s strategy of ramming into your opponent’s monsters to defeat them via reflect damage. Second, if Spirit of Yubel is destroyed, you can Special Summon the original Yubel from your hand, deck, Graveyard, or from banished. This’ll usually be how you field the OG Yubel, which you’ll need to make Eternal Favorite live due to Spirit of Yubel unfortunately not qualifying as Yubel itself. Spirit of Yubel’s other two effects are hard once per turn– its third effect can be triggered when your opponent’s monster attacks, letting you Special Summon Spirit of Yubel from your hand. While this effect was awful on Spirit of Neos, Yubel weaponizes this effect much more dangerously, as Nightmare Pain (if it’s active) can force your opponent to attack Spirit of Yubel and get some damage in. Finally, if Spirit of Yubel is summoned, you can search a Spell or Trap that mentions Yubel or set one directly from your deck. Depending on what you already have, it’ll vary on what you search, but most of the time you’ll grab Nightmare Pain for the bread and butter combo. Spirit of Yubel really did need all those effects to save the deck, so I can’t complain! It is unfortunately rather bricky on turn 1 due to it being stuck to the Battle Phase to summon itself, though Yubel has plenty of combo pieces that can destroy it in the hand, plus its summon can actually win you games (unlike Neos). The only other downside is that Spirit of Yubel is not “Yubel” so it doesn’t qualify as the original for Eternal Favorite, your main disruption. I like playing three copies, though if bricking makes you uncomfortable I suppose you don’t strictly need more than one.

+Fantastic combo piece
+Battle effect can get in cheap damage
-Can be bricky on turn 1
-Doesn’t count as the original Yubel

Advanced: 4.25/5
Art: 4/5 The nod towards Neos is cute


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