Snake-Eyes Diabellstar
Snake-Eyes Diabellstar

Snake-Eyes Diabellstar – #LEDE-EN011

When an attack is declared involving this card and an opponent’s monster: You can place this card from the field, and that opponent’s monster, face-up in their owners’ Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except “Snake-Eyes Diabellstar”; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of “Snake-Eyes Diabellstar” once per turn.

Date Reviewed:  June 26th, 2024

Rating: 3.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Poplar grew up, and now it can fight alongside Diabellstar as Snake-Eyes Diabellstar.

SE Diabellstar is a huge Level 8 Spellcaster that can work much like a Sinful Spoils Continuous Spell in turning an opponent’s monster into a Continuous Spell. Placing both itself and the opponent’s monster into the Spell/Trap Zone as Continuous Spells may not sound like something you’d want to do: taking away a 2800ATK monster on your field isn’t always advisable, however, with its second ability it becomes a good effect to deal with boss monsters that you can’t find a way past. As a Snake-Eyes monster, SE Diabellstar can be Special Summoned much like Snake-Eyes Flamberge Dragon can: Snake-Eyes monster poping itself and another card you control to Special Summon from the Deck, making this Level 8 pretty easy to summon.

As a Continuous Spell, SE Diabellstar works best with FIRE monsters. Moving a FIRE from the grave to the Spell/Trap Zone as a Continuous Spell in order to Special Summon itself is in line with the Snake-Eye archetype. Getting another card on the field from the grave to Special Summon this monster back from the Spell/Trap Zone is only the first part. The second part is using a Snake-Eye monster to send itself and that newly placed monster in the Spell/Trap Zone to the grave to Special Summon a Snake-Eye from the Deck (Snake-Eyes Flamberge Dragon).

Snake-Eyes only had the Dragon and Diabellstar as their big hitters in the Main Deck, but now they’ve got another one. Easily summoned, deals with opponent’s monsters (if you choose) and has synergy with the Main Deck monsters that setup bigger plays that also involves Special Summoning itself back to the field. Snake-Eyes Diabellstar has a lot going for it and should see play within the archetype, especially if Snake-Eyes gets hit on the next ban list…which it likely will.

Advanced- 3.5/5     Art- 4.5/5

Until Next Time,

Crunch$G Avatar

Midweek brings us to Snake-Eyes Poplar growing up and joining Diabellstar to make Snake-Eyes Diabellstar.

Snake-Eyes Diabellstar is a Level 8 FIRE Spellcaster with 2800 ATK and 2600 DEF. Big stats, FIRE is good, and Spellcaster is nice. First effect triggers when an attack is declared involving this card and an opponent’s monster, letting you put both monsters into their owner’s Spell & Trap Zones as Continuous Spells. It’s a way to get it into your backrow for regular Snake-Eyes stuff, but likely not the main way you’ll get it there as there’s many other cards in the Deck to put Diabellstar into the Spell & Trap Zone. While this card is treated as a Continuous Spell, you can target a FIRE monster in the grave that isn’t Snake-Eyes Diabellstar to Special Summon this card and put the card in the grave into the Spell & Trap Zone as a Continuous Spell, being a way to get Poplar or Flamberge Dragon back on the field to use their graveyard effects again while this is a body to help make a Link Monster or a Rank 8 since Flamberge Dragon is also Level 8. Each effect is a hard once per turn, of course. Snake-Eyes Diabellstar is a nice piece of support, mainly for the second effect considering it is easy to get it in the Spell & Trap Zone, whether you use her own effect or not. It doesn’t feel necessary for Snake-Eyes, but you can play 1 and I’m sure it’ll put in work potentially.

Advanced Rating: 3/5

Art: 4.5/5 Poplar hit the gym.

Mighty Vee

An inevitable crossover card! Snake-Eyes Diabellstar is today’s review, a level 8 FIRE Spellcaster monster that formally combines the Snake-Eye and Diabellstar archetypes. As a result, it’s searchable with WANTED: Seeker of Sinful Spoils and the original level 1 Snake-Eye trio. Additionally, Dramatic Snake-Eye Chase and Divine Temple of the Snake-Eye can place it directly to the Spell/Trap Zone, which will be very important later. With 2800 attack and 2600 defense, its stats are quite good, though far from the apex for a level 8 monster.

Snake-Eyes Diabellstar has two fairly simple hard once per turn effects; whenever an attack is declared involving it, you can place both it and the opponent’s monster into the Spell/Trap Zone as a Continuous Spell. I’m not a huge fan of it being tied to battle, but it’s still excellent removal since it’s non-targeting and non-destruction. It also forces your opponent to remove it outside of battle as well unless they want to part with one of their monsters, giving it a sort of pseudo-protection. That brings us to its other effect, which can be used while Snake-Eyes Diabellstar is a Continuous Spell to place a FIRE monster in your Graveyard to your Spell/Trap Zone and Special Summon Snake-Eyes Diabellstar to your field. This is Snake-Eyes Diabellstar’s most used effect, as you can summon it immediately after placing it with Divine Temple and get another backrow body in the process (likely one of your low-level Snake-Eyes). If you want, it being level 8 even opens up Rank 8 plays, though Snake-Eyes’s Link plays are generally still much more efficient considering Snake-Eyes Flamberge Dragon wants to go to the Graveyard. While it’s not a bombshell card, it’s a very useful one-of with a great extending effect and removal for pesky monsters you would otherwise be stuck against.

+Gets a lot of value when placed with Divine Temple
+Can remove many protected monsters
-Lacks an innate Special Summon condition
-Has to battle to remove enemy monsters

Advanced: 3.75/5
Art: 4.25/5 Poplar = Biscuit Krueger?

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