Skeletal Dragon Felgrand
Skeletal Dragon Felgrand

Skeletal Dragon Felgrand – #DIFO-EN040

1 Zombie Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of “Skeletal Dragon Felgrand” once per turn.

Date Reviewed:  August 3rd, 2022

Rating: 4.00

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Skeletal Dragon Felgrand is another Synchro Zombie out of Dimension Force that we’re looking at, and a bit more offensive than yesterdays.

Zombie Tuner and any other amount of monsters that can make the eight levels for Felgrand will do, making it pretty limited for splashing it into other archetypes unless they are using tomorrow’s Throwback Thursday choice or Ash Blossom (wouldn’t advise wasting a great hand trap). However you make it, Felgrand can banish an opponent’s monster when Special Summoned. Either grave or field is an option, always nice to have choices, and while it is once per turn you have Mezuki and Book of Life to spam this into Special Summoning over and over for that effect. Strong boss-level ATK/DEF at 2800 each, Felgrand can stand on its own.

The negation for a turn whenever a Special Summon happens from either grave works well with the Zombie archetype and robbing the opponent’s grave with Zombie Master and Zombie World. Negation is powerful and boss monsters need it despite the high ATK they possess. Negating continuous effect(s) or forcing a response can go towards winning, especially when you can summon the number of times in Zombie decks, you may just end up linking Felgrand away only to bring it back again in a few seconds.

There are a lot of ways to get to Felgrand in a dedicated Zombie archetype, and a lot of it is old support that holds up over time. You can get the negation on either turn and that gives Felgrand some stalling power alongside its strong stats, immense support behind it, and that nice banish ability.

Advanced-4/5      Art-4.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Next up we see Felgrand become a Zombie and is now Skeletal Dragon Felgrand.

Skeletal Dragon is a Level 8 LIGHT Zombie Synchro with 2800 ATK and DEF. Good stats, nice Attribute, and we do love some good Zombies. You need a Zombie Tuner to summon this, but otherwise you can use whatever you want. Upon being Special Summoned, you can target a monster the opponent controls or in their graveyard and banish it, so easy and good removal on a monster you’ll likely be able to revive a few times to keep pulling it off. Second effect triggers when a monster(s) is Special Summoned from either graveyard, letting you target another face-up monster on the field and negate its effects for the turn, so it’s alright negation. Again, this is something that should be easy for Zombies as they do revive a lot. Hard once per turn on each effects, which is standard. Felgrand is alright for the Deck, gives some removal and negation to Zombies, so it’s worth an Extra Deck slot.

Advanced Rating: 3.5/5

Art: 4/5 Felgrand just feels like a perfect Zombie.


Dark Paladin's Avatar
Alex
Searcy

Midweek brings us another Dragon, this one with a sick name and sicker art, in Skeletal Dragon Felgrand.  Level 8 Synchro today, this time a Light/Zombie for a twist, with 2800 atk (and def) so worlds better than yesterday already.  Requiring an openly specific Zombie Tuner and 1+ non-Tuner Monsters.  Free removal of your opponent’s Monster card upon Special Summon is a +2 in Field presence for you (you gain a Monster, and they lose one) which is fantastic.  That Effect Targets, note, as does the second one, where you get to negate the Effect(s) of a face-up Monster when a Monster (or Monsters) is(are) Special Summoned, save the Damage Step, of course.  Negation is only for the duration of the Turn, but that can be plenty for the player.  Each Effect here is naturally once per Turn.  This guy is easy to drop on the Field, removes, and has negation that can and likely will be used multiple times.  Oh, and that 2800 atk/def…yeah, I’d use three in a Zombie Deck.

Rating:  4.5/5

Art:  5/5 again, even cooler looking body, better background visuals, amazing color contrast again, love it.


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