Sinful Spoils Subdual
Sinful Spoils Subdual

Sinful Spoils Subdual – #LEDE-EN074

Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 “Sinful Spoils Subdual” effect per turn, and only once that turn.

Date Reviewed:  June 25th, 2024

Rating: 3.13

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Sinful Spoils Trap Time!

Sinful Spoils Subdual is a Normal Trap that, while carrying Sinful Spoils in its name, is meant for Illusion Monsters. Special Summon or add a Level 5 or higher Illusion monster from the Deck is a great search ability, which is probably why they made it a Trap Card and prevent you from activating the searched monster’s effect(s) during the Main Phase if you Special Summon it off of Subdual. Immediately my mind went to other monsters than Original Sinkeeper (Friday’s CoTD). There are six other monsters you can search with this card, with Nightmare Magician and Nightmare Apprentice doing the most currently for the Illusion archetype. However, searching out or Special Summoning Vouiburial, the Dragon Undertaker may be what you want if you are about to send an opponent’s monster to the grave. In the case of Original Sinkeeper, the control aspect is far greater than Dargon Undertaker.

Banishing Subdual to pop back a face-down card you control just to set a potentially different Spell/Trap in your hand doesn’t seem like a useful effect. The only positive I can see from this is if you set something directly from the Deck and wanted to trick your opponent by using this ability to swap it out with a different Spell/Trap. If you have a face-down monster you can pop that back as well, but then you’re losing a body on the field. If playing this after Diabellstar is Special Summoned and has searched a card for you, you could pop that one back (since you can’t activate it that turn).

The Special Summon or search ability is pretty good, even if it is on a Trap. Easy way to get out the high-level Illusion Monsters directly from the Deck. The pop-back ability I’m not seeing the great potential. If it could pop back an opponent’s set card then we’d be taking some good advantage for you, but it is your own card. Still useful though, but I wouldn’t run it alongside Diabellstar.

Advanced- 3/5      Art- 4/5

Until Next Time,

Crunch$G Avatar

Next up for this week, we got a new Sinful Spoils Trap to help summon Diabellstar’s long lost siter: Sinful Spoils Subdual.

Subdual is a Normal Trap that lets you take a Level 5 or higher Illusion monster from the Deck and either add it to your hand, or you can Special Summon it at the cost of being unable to activate its effects during the Main Phase this turn. Losing out on the effects means you likely won’t summon Nightmare Apprentice from the Deck unless it’s in the Battle Phase so you can search. Diabellze is the likely target, and most of her effects don’t really activate as we’ll see later this week, so that’s fine to outright summon. Either way, a searcher or Special Summon of a Level 5+ Illusion does sound nice. You can also banish this card from the graveyard to return a Set Spell/Trap you control to the hand and then Set another Spell/Trap directly from the hand. You dodge removal, but if it was something you could chain to other cards, you’ll likely give that up, but better than losing the card. Only 1 effect per turn and only once that turn, which isn’t a complete turn away from this card, but both effects togethter aren’t so powerful that this was needed. It’s a fine card, especially if you want to run Diabellze. You already got the ability to Set this from Deck with Diabellstar, so you don’t need to run many, but it’s an overall fine card.

Advanced Rating: 3/5

Art: 4/5 Is Poplar also Diabellze’s pet?

Mighty Vee

Sinful Spoils Subdual continues our Diabellstar lore card coverage, a Normal Trap searchable with (obviously) Diabellstar the Black Witch. Subdual has a strict hard once per turn one per turn for its two effects, the first letting you either search or Special Summon a level 5 or higher Illusion monster from your deck, though if you choose to Special Summon it, you can’t activate its effects during the Main Phase. There are only a handful of potential targets, and among them, only a few are actually decent (Talons of Shurilane for an okay disruption and Friday’s card, which we’ll get to), so it’s not really a card I’d go out of my way to include outside of potentially Labrynth or Diabellstar hybrid decks. Subdual’s other effect will let you banish it from your Graveyard to return one of your face-down cards to the hand, then set a Spell or Trap from your hand. I’m not 100% sure on the exact function of this effect, but it does make sense with Diabellstar and Snake-Eye hybrids since Diabellstar’s gimmick is recycling Sinful Spoils backrow, so you can swap out set cards you don’t need for one that you potentially searched during your opponent’s turn. That said, would it be that bad if we could activate it the same turn? The main purpose of this card is, of course, bringing out Friday’s monster, which caused a lot of buzz because the community misunderstands how Anti-Spell Fragrance works. As a standalone card, it’s not great, but it does enable a potentially nice tech in Labrynth and Diabellstar decks; more details on Friday!

+Enables a mild Spell/Trap floodgate against certain decks using Diabellze the Original Sinkeeper
+Helps set backrow that you search during your opponent’s turn to use it later
-Competes with stronger Sinful Spoils backrow
-Floodgate is rather low-impact against many decks

Advanced: 3.25/5
Art: 3.5/5 We’ll be seeing her…a lot!

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