Shaman of the Tenyi
Shaman of the Tenyi

Shaman of the Tenyi
– #RIRA-EN044

2 Wyrm monsters
You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except “Tenyi” monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of “Shaman of the Tenyi” once per turn.

 

Date Reviewed: 
September 13, 2019

Rating: 3.94

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Shaman of the Tenyi finishes the week up on Pojo CoTD and is the Tenyi Link 2.

1-for-1 discard for a Wyrm Special Summon gives you so many options. Yang Zing, True King, Metaphys, and Tenyi. The lockout of the Extra Deck for monster effects, minus Tenyi monsters, is a hindrance, but you could do all your Extra Deck summoning and activating of their effects before this. Shaman forces your opponent to attack it first to avoid the destruction effect you get with it when your opponent attacks your non-effect monsters. The field advantage Shaman can generate is something non-effect monsters need and this is a great way to give them that kind of support. Shaman can protect Monk and Berserker, but her effect will be better at protecting non-effect monsters you may run in your Main Deck. She can be used in any Wyrm deck for a Special Summon ability to climb into a Link 3 or higher, but her potential is in Tenyi.

Advanced-3.5/5     Art-5/5

Until Next Time
KingofLullaby

WarlockBlitz's Avatar
WarlockBlitz

Shaman of the Tenyi is no boss monster. Not that we hold that against the card, I just happen to really like ending a week with boss monsters. Shaman of the Tenyi is a Link 2 Fire Wyrm-Type Link Monster with 1600 Atk and with two bottom diagonal arrows. The stats are good for a Link 2, Fire and Wyrm are fine as well. Even 1600 Atk is good. You can use any 2 Wyrms to properly Link Summon Shaman. For effects there are 2 hard once per turn effects, one with a cost and one that is free. Shaman lets you revive any targeted Wyrm from the grave at the cost of a discard from your hand. Then your further Extra Deck summons are neutered until the end of the turn from activating their effects unless they are Tenyi monsters. Still, any Wyrm from the grave has Tenyi, Wyrm, and future Wyrm support built right in. Since so many Tenyi monsters want to be in the grave anyway, the discard isn’t a big deal either. The second effect is a kind of protection for non-effect monsters. When your non-effect monster is involved in battle, Shaman will destroy any 1 card on the field. This can occur during either player’s turn, but only once per turn. Protection is good and obviously, Tenyi likes protecting their non-effect monsters. This kind of offensive protection is nice, but Shaman doesn’t have the stats to protect herself. She looks great though, and fits into the Extra Deck for Tenyi very easily. Happy Friday!

Score: 3.75/5     Art: 3.75/5

Crunch$G Avatar
Crunch$G

Just like with Monk of the Tenyi, we aren’t looking at Berserker of the Tenyi because there isn’t much to say about it. It’s easy to summon, has good stats and bad Link Arrows, but you want to protect it in your Tenyi deck after you summon it. Instead of Berserker, I went with a monster that has more to it for a review, Shaman of the Tenyi.

Shaman is a Link-2 FIRE Wyrm with 1600 ATK and arrows pointing Bottom Left and Bottom Right. ATK is fine, FIRE is fine, Wyrm is good, and arrows are near staple on Link-2s. The summoning requirements are any 2 Wyrm monsters, which is easy enough. You can discard a card to target a Wyrm in your graveyard and Special Summon it, also for the rest of the turn you cannot activate the effects of monsters Special Summoned from the Extra Deck that aren’t Tenyi monsters. I appreciate this revives any Wyrm, so you can revive Mare Mare and make Link plays with it, despite you probably not being able to use the effect of whatever Link you summon off the Mare Mare. You can Link away your Berserker into this and discard to revive the Berserker so you aren’t giving your opponent two arrows pointing towards them. You can revive any Tenyi to make Link or Synchro or maybe even Xyz plays if you choose to. There’s a lot you can do with whatever you revive. When an attack is declared involving a non-Effect monster you control that’s face-up, you can target a card your opponent controls and destroy it. I appreciate easy spot removal and I love you can destroy anything just by attacking with something like Berserker of the Tenyi. It should be fairly easy for this effect to trigger since Monk and Berserker are both easy to summon and will probably battle a lot, whether they’re being attacked or doing the attacking. Each effect is a hard once per turn as you’d expect. Shaman is a great Link-2 for the Tenyi archetype and can maybe be useful in other Wyrm decks, so multiples in said decks is worthwhile.

Advanced Rating: 4.25.5

Art: 5/5 Yes, this is a perfect art week, it’s that good.

Dark Paladin's Avatar
Alex
Searcy

Shaman of the Tenyi closes the week.  This Link Monster is a Fire attributed, Wyrm type, who requires two Wyrm Monsters for a Link Summon.  The Link Arrows here point to the respective bottom diagonals.  1600 attack attached here, which isn’t bad for a Link 2, in my opinion.  There are two effects on this Monster, and each can only be activated once per turn.

Discarding a card (any card but probably a theme card) lets you Target and Special Summon a Wyrm from your Graveyard.  That’s an honest 1-for-1 there, and helps cycle things along in the Deck.  This is a good thing in more way than one.  You can only activate theme Monster effects, of Monsters Special Summoned from the Extra Deck after this (for the rest of the turn) but that shouldn’t hinder anything you’re doing.

Lastly, when an attack is declared involving your non-Effect Monster (by either player) you can Target and destroy one card your opponent controls.  It should be obvious why that has to be once per turn.  But it’s a wonderful effect, and limited to nothing, any card…face up or down, Monster/Magic/Trap…if you can keep this on the Field and protect it, you should do very well, and do it very quickly.  Great card for the theme.

Rating:  4.25/5

Art:  5/5 So easily here.  She is beautiful, as is her outfit, and her fan.  The oriental colors and details in the background are just as wonderful.  And I love seeing the Tenyi spirits in the corners too.

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