Sethron, Hurloon General
July 22, 2020
Commander [EDH]: 3.50
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Conceptually, Sethron would have fit very well in Dominaria. We didn’t spend much time in Hurloon on our last visit, so we might see more of them next time; it’s good to know that they’re still going strong, though. Even after one Theros block and one stand-alone revisit, minotaurs are not the most successful tribal deck, and Sethron’s combination of cost and abilities are not really going to push them into the top of the power scale. In such a deck, though, he’s a good mid- to late-game finish, bringing extra minotaurs to keep up with tribes that go wide and making them hard to block against tribes that have lots of combat abilities. Despite minotaurs’ relative lack of popularity in competitive circles, I just know that there’s somebody out there who’s excited about that prospect.
Minotaurs may still have a bit of a ways to go to be competitive as a tribe, but Sethron is a good start to their efforts. Getting a 2-for-1 off of all of your Minotaurs coming into play is extremely nice, and Sethron even brings a friend with, making that 4/4 body look a bit better as a 6/7 total stat line. His activated ability can help with an alpha strike as well (and makes him Rakdos-colored for Commander, which is nice), and it can turn what might not look like a lethal swing into just that. He’s definitely a casual card, but he’s a very good casual card that can help out a tribe that’s been fairly underwhelming in the past.
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