Scion of Darkness – Legions
Date Reviewed: July 14, 2022
Commander [EDH]: 3.88
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Not everyone realizes just how early in Magic’s history the Ink-Eyes / Rakshasa Debaser ability first appeared. Scion of Darkness wasn’t quite as big in constructed as Ink-Eyes was, mainly due to its high mana cost in a block (and later in formats) with some very fast decks, but Dark Supplicant did help it a little. In recent sets, the Supplicant hasn’t returned along with it, but even in such environments, it’s still a good play: a 6/6 trampler with that damage trigger is a deadly threat in a long game, and cycling means it won’t get stuck in your hand in a shorter game.
Casual: 4/5 (it’s good either in or out of Legions-themed cleric decks, as you can always just cycle it and reanimate it)
Commander [EDH]: 4/5
A big, unsubtle threat late-game and still decent before then, cycling does help Scion of Darkness have a function long before it’s time to start marching through enemy lines, and the existence of Dark Supplicant (like David mentioned above) gives him an on-brand way to get out faster. But even without Supplicant invoking their one true master, a 6/6 with trample and graveyard theft is a massive threat that can’t just be chump-blocked to death. Reanimation in general also helps, and while its cost makes it a hard sell, it’s definitely been a threat in the past (doing rude things in Standard), and it’s always a fun card to fiddle with. It’s in Double Masters 2022, downshifted to uncommon, so you might have more avenues to have fun with it.
Constructed: 1.75 (there are better Legacy reanimation targets)
Limited: 4.5 (big, trampling threat with a rude combat damage trigger)
Commander [EDH]: 3.75
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