Scareclaw Kashtira
Scareclaw Kashtira

Scareclaw Kashtira – #PHHY-EN007

During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 “Kashtira” or “Scareclaw” card from your hand or GY. You can only use this effect of “Scareclaw Kashtira” once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your “Kashtira” or “Scareclaw” monster battles an opponent’s monster, that opponent’s monster’s effects are negated until the end of this turn.

Date Reviewed:  April 24th, 2023

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Scareclaw Kashtira starts another week within this Scareclaw/Kashtira/Tearlaments lore on Pojo.

Typically, you’d like to see a strong ATK with 0DEF rather than the other way around on a Level 7 in the Main Deck, however that isn’t the case here. Kashtira though has a good Special Summon ability, either turn, and it only costs a banish of a Kashtira or Scareclaw card from the hand or grave. Small cost for another extender Level 7 that will undoubtedly help with your Rank 7’s. Blanket negation of effects until the end of the turn whenever an opponent battles a Scareclaw or Kashtira of yours not only covers Battle Phase and Damage Step effects, it locks them out from doing anything in Main Phase 2 with those monsters unless they replace them with something else. This effect makes Scareclaw Kashtira a target though if your opponent isn’t looking to dip into their Extra Deck Main Phase 2, so it’s a good thing it has 2600DEF.

Scareclaw Kashtira can attack while in defense mode and can apply its DEF as ATK, making it a great Level 7 extender in all aspects for your Scareclaw Kashtira mashup.

Special Summon during either players Main Phase for an easy cost to you, strong DEF, able to attack while in DEF and apply the strong DEF as ATK, forces your opponent to focus on Scareclaw Kashtira first unless they want their effects negated until the end of the turn. This is a pretty good extender at its worst and a good attacker early on with alright protection at its best.

Advanced-3.5/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

We continue down the road of Visas Starfrost lore by looking at a combination of the Scareclaw and Kashtira archetypes to create Scareclaw Kashtira.

Scareclaw Kashtira is a Level 7 EARTH Psychic with 0 ATK and 2600 DEF. The DEF stat can’t really be complianed about, EARTH is good, and Psychic is fairly nice. The first effect is a Quick Effect during the Main Phase to Special Summon this card from your hand and then banish a Scareclaw or Kashtira card from your hand or graveyard. An easy Special Summon for both Decks, it helps Scareclaw get another body on board while using something in their graveyard as a resource to get this on board, and Kashtira can trigger the effects of some of their Spells or Traps or get monsters banished to be Special Summoned off Birth or Preparations. That’s the only hard once per turn effect on Scareclaw Kashtira, which makes sense. The next effect lets it attack in Defense Position while using its DEF for damage calculation, which is nice to make more use of that 2600 DEF since it has no ATK. Usually you’d see that on a Superheavy Samurai, it’s rare on other cards, but nice on those with big DEF. Finally, if your Scareclaw or Kashtira monster battles an opponent’s monster, that monster’s effects are negated until the end of the turn, which is good to get around certain protection effects, stat boosts, or anything that might trigger in battle, making it easier for you to run over said monster for either archetype. Scareclaw Kashtira is part of two archetypes and is a fine addition to both said archetypes. If Kashtira names get limited, you might see more copies of Scareclaw Kashtira played in that Deck, and for Scareclaw it’s always nice to get monsters that can attack in Defense Position since Tri-Heart will force it to Defense. Overall a pretty alright card.

Advanced Rating: 3.5/5

Art: 3/5 Oh man, what happened you to, buddy?


Mighty Vee
Mighty
Vee

This week begins our coverage of the other Visas support in Photon Hypernova, starting with Scareclaw Kashtira. Exactly as its name implies, it’s a crossover card between the Scareclaw and Kashtira archetypes, though being a level 7 EARTH Psychic monster puts it more in line with the Kashtira side of the family. Fortunately, because of how both archetypes work, Scareclaw Kashtira is perfectly usable in both decks, being searchable by both Scareclaw and Kashtira searchers. Much like the other Scareclaw monsters, Scareclaw Kashtira has 0 attack, which fits the archetype’s gimmick, but it also has a respectable 2600 defense for a level 7 monster.

Scareclaw Kashtira’s first effect is a hard once per turn Quick Effect, letting you Special Summon it from your hand, then banish a Scareclaw or Kashtira monster from your hand or Graveyard. While it’s not too good in Kashtira, this is amazing for Scareclaw, as you can finally have a backup plan for if your Normal Summon gets zinged by a bounce or quick pop; Scareclaw Kashtira can still go into Scareclaw Light-Heart, after all. This also makes Kashtira Fenrir a combo starter for Scareclaw, since Fenrir will search it and immediately provide banishing fodder through itself. Unsurprisingly, Scareclaw Kashtira can attack while in defense position, applying its attack as defense, plus while it’s on the field, Scareclaw and Kashtira monsters will negate the effects of the opponent’s monsters that they battle until the end of the turn. The negate isn’t amazingly relevant due to Battle Phase effects being relatively low impact, but it can help cheese certain cards like Machine Ruinforce. The main benefit is Scareclaw Kashtira providing more offensive presence to the Scareclaw OTK board, since relying on Scareclaw Tri-Heart on its own can miss lethal; having another body for attacking helps a lot with securing the OTK. Overall, very solid support for Scareclaw, being both an OTK enabler and a combo fixer.

Advanced: 3.5/5

Art: 3.25/5 What have they done to my boys?!


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