Scareclaw Defanging
Scareclaw Defanging

Scareclaw Defanging – #PHHY-EN060

Your opponent cannot target “Scareclaw” Link Monsters or “Visas Starfrost” you control with card effects, also they cannot be destroyed by your opponent’s card effects. Banish any monster destroyed by battle with a “Scareclaw” Link Monster or “Visas Starfrost” you control. You can banish 1 “Scareclaw” Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of “Scareclaw Defanging” once per turn.

Date Reviewed:  April 25, 2023

Rating: 3.00

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Scareclaw Defanging is the first Continuous Spell for Scareclaw, and is a protection card for the archetype.

Targeting and destruction protection from card effects for your Scareclaw Link Monsters and Visas Starfrost. It is good protection though it only encompasses three cards so far. Those three monsters also gain DMoC’s effect of banishing after destroying a monster in battle. Tri-Heart has a dominant 3000ATK, while Starfrost has formidable 2100ATK. Light-Heart has only 1500ATK, so the likelihood he’ll be destroying anything is slim.

A 1-for-1 trade with your Scareclaw Link or Visas Starfrost to destroy an opponent’s card on the field is good if you’ve lost your Visas or Scareclaw and want to get some more utility out of them. Getting to Tri-Heart isn’t hard at all, and you may climb to get there so you could have all three options at your disposal rather quickly, giving you a 1-for-1 pop for three turns without needing to commit to the field after your first run. That is the most desirable trait of this card. The banish after battle with any of these three monsters isn’t much. Visas benefits from staying on the field as it continues to gain half the ATK of a monster it destroys. 2100ATK bests 1500ATK, now Starfrost has 2850ATK. Beats a 2000ATK monster your opponent tried using because an effect that got shut down, Starfrost is now 3850ATK, pretty beefy.

This protection would be better if it would cover more monsters. Some decks hate being banished but many decks today can rebound or even thrive with being banished. The goal is Tri-Heart in the archetype, but if it had lent this protection to all Scareclaw monsters it could have been better. This gives Starfrost and Tri-Heart protection and that’s a good thing, they are the focus after all.

Advanced-3/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Next tup we got a new Spell for the Scareclaw archetype to offer a small boost to the Deck’s Link Monster and Visas Starfrost: Scareclaw Defanging.

Scareclaw Defanging is a Continuous Spell that prevents the opponent from targeting your Scareclaw Link Monsters or Visas Starfrost you control with card effects and prevents them from being destroyed by the opponent’s card effects, which is always solid protection to add to your monsters, especially to add upon Tri-Heart’s protection from the effects of Defense Position monsters that he forces into Defense Position, alongside other cards protecting you from any Link Monster issues. This also banishes any monster destroyed in battle with your Scareclaw Link Monsters or Visas Starfrost, which works great if you get multiple attacks on Tri-Heart via Scareclaw Astra. Finally, we get a HOPT effect, which is the only one on the card, letting you banish a Scareclaw Link Monster from your field or graveyard to target and destroy a card on the field, which will probably be best by banishing a Scareclaw Light-Heart that already used the revival effect he gets once a Duel. It’d be nice to banish any Scareclaw card instead, or at least Scareclaw monster, but I guess they didn’t want popping cards to be that easy. It’s another fine card worth having for Scareclaw, since I can understand they didn’t want to throw these effects onto Tri-Heart and overload him with powerful effects. It’s searchable, so you don’t need to max out on it either.

Advanced Rating: 3.25/5

Art: 3.5/5 Poor Light-Heart.


Mighty Vee
Mighty
Vee

Scareclaw Defanging is next on the list, a Continuous Spell for the Scareclaw archetype, making it searchable by Scareclaw Reichheart. Defanging’s first effect prevents your opponent from targeting or destroying any of your Scareclaw Link monsters or Visas Starfrosts, effectively making them Towers-lites. While they’re not invincible by any measure, recent decks have a relatively rough time defeating such monsters (after all, summoning Red-Eyes Dark Dragoon in Branded decks has become a popular tech); combined with Scareclaw Tri-Heart’s unaffected protection, it can be tricky to defeat. Additionally, if a Scareclaw Link monster or Visas Starfrost destroys a monster by battle, it’s banished instead; this effect is nice for dealing with battle floaters and self-revivers, though it isn’t too useful in the grand scheme. Finally, the last effect is a hard once per turn, letting you banish a Scareclaw Link monster from your field or Graveyard to target and destroy an opponent’s card. Combined with Primitive Planet Reichphobia, this actually gives Scareclaw some aggressive boardbreaking power, not that they didn’t have a lot to begin with, and you’ll usually have Scareclaw Light-Heart hanging around somewhere to banish as well. Defanging isn’t a bad card, but its main issue is that it competes with Scareclaw’s powerful traps to be searched, specifically Scareclaw Sclash and Scareclaw Twinsaw. Even if you just run one, I would rather have both Sclash and Twinsaw than one or the other plus Defanging. 

Advanced: 2.75/5

Art: 3.25/5 “Mr. Visas, I don’t feel so good…”


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