Satellite Synchron
Satellite Synchron

Satellite Synchron
– #LED6-EN025

If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with “Warrior”, “Synchron”, or “Stardust” in its original name on your field or GY: You can make this card’s Level become 4 until the end of this turn. You can only use each effect of “Satellite Synchron” once per turn.

Date Reviewed: 
March 30th, 2020

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Satellite Synchron starts off a Synchron/Synchro-style week here on Pojo.

If there’s one thing Synchron monsters do well, it’s Special Summon. 90% or more of the decks Special Summon from the graveyard. No matter how you do this, Satellite Synchron will Special Summon from your hand, giving you another monster and Tuner options all-in-one. As a Level 2 it is handy already for a Synchro or a lower Xyz, and always useful as a Link Material, but making it a Level 4 enables you to go into the favorite Level 8’s of the Synchron archetype. You need a Synchro in the grave with one of the three available names in the grave, but within the archetype this is quite easy. Outside the archetype this card is useful as another monster to drop for smaller Synchro capabilities or Link fodder. Monster Reborn and trigger this for a Link 2 or a Synchro if you are running a few. Instant Fusion combined with this can get you to Level 7 minimum. Highly searchable and compatible with Allure of Darkness, this card could be used like many monsters that can Special Summon themselves from the hand in other decks.

While built for the Synchron archetype, Satellite Synchron could see play in other decks that used the Extra Deck heavily.

Advanced-3.5/5     Art-3/5

Until Next Time

Crunch$G Avatar

Chronological order suggests we go from Jaden to Yusei, so now we got a week of Synchron/Warrior support starting with Satellite Synchron.

Satellite Synchron is a Level 2 DARK Machine Tuner with 700 ATK and 100 DEF. I can’t get too picky with the stats of a Level 2, especially being a Tuner, though I wish it was a Machine Duplication target. If a monster is Special Summoned from your graveyard, bar the Damage Step, you can Special Summon this card from your hand. I like Tuners with Special Summon abilities, and copying this from Doppelwarrior is pretty good overall to help get the Tuner needed for a Synchro Summon. The second effect is if you have a Synchro Monster with Warrior, Stardust, or Synchron in its original name on your field or in your graveyard, and if you do, Satellite Synchron can become a Level 4. Having Level 4 Tuners is something that can be pretty handy. They used to be scarce for so long for some reason. Having the versatility of your Tuner’s Level for a Synchro Summon is great and something we’d wish to see on more Tuners. Each effect is a hard once per turn, but that probably won’t matter too much. Satellite Synchron helps give you some good utility for easier Synchro Summons overall in a Synchron Deck, it’s solid enough to have a few copies to play. Remember, Tuning can search it and so can tomorrow’s card.

Advanced Rating: 3.75/5

Art: 4/5 Baby Satellite Cannon!

Dark Paladin's Avatar
Yugi —> Jaden —> Yusei —> as if that’s not a logical progression.  Satellite Synchron (is this a play on Yusei coming from the Satellite?) is a Level 2, Dark/Machine, also a Tuner with 700 attack and 100 defense.  So, a Special Summon from your Graveyard (save during the Damage Step) grants you the ability to Special Summon this card from your Hand.  One Special Summon leading to another is never a bad thing.

Furthermore, if you have a Synchro on your Field or in your Graveyard (who has Stardust, Synchron, or Warrior, as is Yusei’s playbook) you change the Level of this card from 2 to 4.  Which is another rather useful ability.  Especially (playing a Yusei specific Deck or not) Level manipulation of your Tuners makes it easier to bring out higher Level Synchro Monsters (and bigger plays usually involving Synchro/Tuner Synchros)

But more on that later in the week.  This is a great little combo card that’s easy to bring out and has potential and plays outside a Yusei Deck.  Each effect here is once per turn, which makes sense.  It’d be too easy to abuse either effect multiple times if it were allowed in a single turn, and how easy it is to Special Summon this to begin with.  Great start for a Monday

Rating:  4/5

Art:  4.5/5  I like when Machines are cute with human-esque art, yet not Toon-ish.  

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