#5 – Salamangreat Sunlight Wolf
Date Reviewed: December 25, 2019
Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average. 5 is great.
And once again the card I mention yesterday on my list is up for review one spot higher than I put it, Salamangreat Sunlight Wolf.
Sunlight Wolf is a Link-2 FIRE Cyberse Link with 1800 ATK and arrows pointing up and down. ATK is fine for a Link-2 monster, FIRE is good in the Salamangreat Deck, and Cyberse is pretty nifty even though we are coming near a new Master Rule and series where they probably won’t push Cyberse as much. The arrows are fine as well considering the effect. The summoning requirements are any 2 FIRE Effect monsters, which is fairly simple to do in FIRE Decks. If a monster is summoned to a zone this card points to (bar during the Damage Step), you can add 1 FIRE monster from your graveyard to your hand. A great and easy way to get back the one-of Salamangreat Gazelle or even an Ash Blossom & Joyous Spring. The only downside is that you cannot Normal Summon, Set, or Special Summon monsters with the same name for the rest of that turn, though you probably already used Gazelle’s effect that turn when you summoned this and Ash Blossom is something you never summon that often. This can also get back other good options like Salamangreat Foxy and Fowl just to name a few. During your Main Phase, if you control this Link Summoned card that you summoned using another Sunlight Wolf as material for, you can add back a Salamangreat Spell or Trap from your graveyard to your hand. It’s easy to Link Summon this using another Sunlight Wolf just by using the Field Spell that’s searchable off a Link-1 that’s easy to summon, and as a result you can get back disruptive cards like Salamangreat Rage or Roar, your searcher that’s limited in Salamangreat Circle, or an extender like Will of the Salamangreat. It gives the Deck strong recovery like there’s no tomorrow, it’s a staple 3 of in the Salamangreat Extra Deck.
Advanced Rating: 4.5/5
Art: 4/5 It’s great art, but I hardly see the Cyberse in it.
My #5: Cynet Mining
Hello Pojo Fans,
Wasn’t sure which Salamangreat card would represent the archetype on the countdown, I can understand putting Sunlight Wolf at the #5.
Insanely easy for the archetype to summon, or any FIRE-based archetype. Acquiring back resources from the grave gets you back important pieces you’ve used. In an archetype that runs on their monster effects, Sunlight Wolf getting you back a FIRE from the grave is important. Summoning to the link point is easy and it doesn’t even need to be a Special Summon. Being locked out of using that card for the turn isn’t too bad, you could summon to that link point the same turn you summoned Sunlight Wolf and get back a material used for the Link Summon. SSW gets even more power once you Reincarnation Link Summon. Once done, you can get a +2 every turn. Giving up a Sunlight Wolf for another copy of itself to benefit immediately with a potential +2 is a no-brainer. It would be great if it could search cards from the deck, but getting your Salamangreat spell/trap cards back from the grave works as well. Being able to recycle the Infernity Barrier for the archetype for pretty much no cost is incredible, it is like how the Gladiator Beasts would loop Equeste and War Chariot back in the day. Rage and Roar will be getting looped, or you can keep getting back the archetype’s RoTA in Salamangreat Circle.
Sunlight Wolf is the right card to represent the archetype on the countdown. It can gather so much advantage for them with little cost to the player. Also, it can pop Ash Blossom back to your hand since she’s a FIRE…even more to worry about when Sunlight Wolf hits the field.
Until Next Time
My #5: Quadborrrel Dragon
Salamangreat Sunlight Wolf is a Link 2, Cyberese/Fire Monster, with 1800 attack and arrows that point directly above and below itself. Two generic Fire Monsters (with effects) are required for a Link Summon of this Monster. Salamangreat is definitely a theme here I didn’t see taking off as well or highly played as it did. Hey, sometimes I’m wrong, okay?
So, first off, a Special Summon of a Monster(s) to a Zone(s) this card is Linked to (save the Damage Step) you net a Fire Monster from your Graveyard back to your Hand, although, you can’t Normal OR Special Summon a Monster of whatever you chose for the rest of this turn. Not such a big deal if this happens on your opponent’s Turn, but on your Turn, it kind of sets you back to whatever you wanted it for, save a discard.
Secondly, if you control this card and it was Link Summoned with itself as Material, you can add a theme specific Magic/Trap card from your Graveyard to your Hand. Again, each effect is once per turn, but here, you can use each in a turn instead of choosing. The latter effect here IS better, and accomplished using our card from yesterday. But being dependent on what’s in your Graveyard can limit it.
Art: 4/5 I like this…the Fire doesn’t inspire me to think sunlight, and the cosmic type background is cool, but I still don’t get sun vibes from it. After all, basically, it’s a wolf in a metal jumpsuit with a scarf of fire.