S-Force Justify – #BLVO-EN048
3 Effect Monsters, including an “S-Force” monster – You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent’s monster to their Monster Zone this card points to. You can only use this effect of “S-Force Justify” once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.
Date Reviewed: March 26th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
S-Force Justify is the archetypes Link of choice and the end of the week card we’re reviewing.
Link 3 needing three effect monsters, including an S-Force. 2600ATK is pretty good for a Link 3. Monster negation ability each turn is good on any monster, and with the investment into Justify you’d like to see something like that. Moving the negated monster to a zone Justify points to can align with the column strategy of S-Force, but you are opening yourself up to giving your opponent more Extra Monster Zones for Link Monsters. The lockout from summoning to a zone Justify points to does prevent you from using stuff like Kaiju against your opponent in those zones, but that is a small downside. Banish all monsters Justify points to at the start of the Damage Step is a quick way of dealing with boss monsters or monsters that are just too strong for any S-Force monster. You don’t have to be in the same column as the monster either, making it much easier for your Justify to negate-and-move a monster, attack a different monster, and banish the previous monster in one swoop. Pla-Tina can drop your opponents monsters in the column of Justify by 600ATK, making that 2200ATK look stronger, and you can protect Justify with Bridgehead.
Justify takes three monsters and doesn’t open up anything for you in regards to more Link Summoning, but it has negation and a way of dealing with big monsters without losing advantage.
Until Next Time
We finally make it to the boss of the S-Force archetype: S-Force Justify.
Justify is a Link-3 LIGHT Cyberse with 2600 ATK and all three arrows pointing up. LIGHT and Cyberse is nice, 2600 is pretty strong for any Link-3, but those arrows do seem bad in theory, even in Master Rule 2020, but I guess at least its effect makes good use of them. The summoning requirements are any 3 Effect Monsters, including at least 1 S-Force, so it is a bit costly considering you can’t do 2+, but it still shouldn’t be difficult and we’re willing to invest 3 into Link-3s from time to time when needed anyways. You cannot Summon or Set to zones this card points to, most likely here to avoid an Extra Link with 3 monsters and a phrase we’ll see on all Links with Up-Left and Up-Right arrows. Justify has a Quick Effect to target a face-up monster the opponent controls and negate its effects until the end of the turn, then you can move that monster to an opponent’s monster zone this points to. So that explains the arrows to set up column manipulation, plus getting effect negation is pretty good on any card to interrupt the opponent. This is the only hard once per turn effect on Justify, which is fine considering you can only get 1 in the Extra Monster Zone to point at the opponent’s zones, so it really could of been a soft OPT. Either way, the second effect is at the start of the Damage Step where if this card attacks, you can banish all monsters it points to. Basically you can punish the opponent for giving them the three Link Zones that Justify has or make use of the effect where you move the opponent’s monsters. Banishing can still be pretty good against most Decks, getting banished cards back can still be hard for some strategies, and it can clear multiple monsters at once if you want and get around destruction effects. You do lose your attack, however, unless you are attacking a monster it doesn’t point to, but that’s fine if you’re banishing something you don’t want to destroy or are taking out multiple monsters. Justify is probably the only Link-3 with the arrows it has that really makes good use of them. Overall a nice boss for the S-Force archetype, even if a bit costly to summon and those zones potentially coming back to bite you.
Advanced Rating: 3.5/5
Art: 4/5 He looks like he does his job pretty well on the S-Force.
Closing the week is S-Force Justify. Link 3, with arrows pointing to all three up angles and 2600 attack is fantabulous for this Link. Light and Cyberese are well supported too. Link Summon requires 3+ Effect Monsters (one which must be an S-Force). You can’t Summon or Set a Monster(s) to the zones this card points to. Interesting handicap for a Link and one alone that would be crippling. However, a Quick Effect to Target and negate an opponent’s effect Monster effect for a Turn. Negation of any kind is good and this is great. Throwing that on top of its attack is even better. You can move that Monster to an open zone if theirs so long as it’s connected to this one. So he’s setting himself and the rest of your Monsters up to get your various column effects where and how you can on your terms. Finally, at the start of the Damage Step, if this card attacks all cards it points to are removed from play. So circling back to the first effect, this plays out well for you. He’s an odd Monster, but he’s powerful and does a lot of disruptive things.
Art: 5/5 Metroid?
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