Rite of Harmony – Midnight Hunt
Date Reviewed: September 21, 2021
Commander [EDH]: 3.88
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Well, this is interesting. It’s well established by now that any card that lets you repeatedly turn one resource (or action, etc) into another resource is potentially very powerful, and Rite of Harmony is following in some pretty famous footsteps. A more specific color requirement than Glimpse of Nature gets you instant speed and flashback, which could be relevant when your opponent realizes what your deck is doing and starts aiming all their discard effects and counterspells at it. Alternatively, the flashback cost means you might be able to spread out what your deck is doing over more than one turn. Though this isn’t always ideal for combo decks, the increased versatility is welcome, and I have little doubt somebody is going to make a deck for this in some way.
The wording on Rite of Harmony sets off alarm bells: it’s similar to Glimpse of Nature, though it triggers on coming into play, not on cast. It also is an instant with flashback that triggers off of enchantments, though that’s maybe less exciting. All the same, it’s always been a powerful enough effect on its own, and there will be plenty of places where Rite of Harmony turns into a blowout in one turn. Two mana makes this less abusable in comparison to the infamous Glimpse of Nature, but a weaker version of an already powerful card is not a bad place to be, and this has enough unique properties to make this worth consideration on its own merits.
Limited: 3 (less likely to get the massive swings to make this really pop)
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