Rise Rank-Up-Magic Raidraptor's Force
Rise Rank-Up-Magic Raidraptor’s Force

Rise Rank-Up-Magic Raidraptor’s Force – #PHNI-EN056

During the Main Phase or your opponent’s Battle Phase: Target 2 or more “Raidraptor” Xyz Monsters you control and/or in your GY, including a monster on the field; if at least 2 remain face-up at resolution, Special Summon 1 “Raidraptor” Xyz Monster from your Extra Deck with a Rank equal to their combined Ranks, and if you do, attach the targeted monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.) You can only activate 1 “Rise Rank-Up-Magic Raidraptor’s Force” per turn.

Date Reviewed:  March 20th, 2024

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Rise Rank-Up-Magic Raidraptor’s Force is the newest Rank-Up-Magic Spell in the game and is made specifically for Raidraptor.

Quick-Play but restricted to your Main Phase or the opponent’s Battle Phase…darn, was hoping for no restriction to give Raidraptors even more OTK potential, oh well. Brave Strix can search it, but it isn’t a card you can just shotgun the moment you search it, it needs some setup. Two or more Raidraptor Xyz Monsters in the grave or on the field won’t be too hard to come by though as the archetype spams that through many main deck extender Raidraptor monsters as well as the Rank-Up Spells. You need two monsters on the field to remain face-up while resolving this card, and while that text doesn’t seem like it will ever come into play, Book of Eclipse is a thing still. When you do get RRUM Raidraptor’s Force off the Xyz you are summoning will be BIG. The combined Ranks of all monsters targeted (3) and all of them will get attached to the newly summoned Raidraptor Xyz. Treated as an Xyz Summon ensures you won’t lose out on effect(s) that occur/need your Raidraptor Xyz monster to be properly summoned.

At the very worst (and I mean worst), the lowest Xyz Summon you could do with this card would be using two Fiend Eagle and a Rank 4 to get to Ultimate Falcon, and that isn’t even battle at all because Ultimate Falcon is unaffected by card effects, is a one-turn Skill Drain against the opponent, and can drop all their monsters by 1000ATK…and UF has 3500ATK. You are aiming for a huge play either to save your Raidraptors during your opponent’s turn or pushing for something big during your Main Phase.

Rise Rank-Up-Magic Raidraptor’s Force is meant to make your huge Raidraptor Rank monsters easier to summon because you are always rank climbing and there needed to be a card that paid you back for doing that. It may not be something you can fire off turn one unless you can get the three Xyz Monsters you need, but Raidraptors do have a way of doing that in a turn, but it is more of a going second Spell or on your second turn. Either way, you will be getting something that is above 3000ATK and unaffected by card effects. Pretty good payout for all that rank climbing.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

If you always wanted an easier way to summon the big Raidraptor Xyzs, your wish has been granted with Rise Rank-Up-Magic Raidraptor’s Force.

Raidraptor’s Force is a Quick-Play Spell that during the Main Phase or the opponent’s Battle Phase, you target 2 or more Raidraptor Xyz monsters you control and/or in your graveyard, but you must at least have 2 on the field face-up at resolution in order to summon a Raidraptor Xyz whose Rank equals the combined Ranks of the monsters selected as this card’s targets where you transfer those monsters and any Xyz Materials it has to that monster. It’s probably the best and least costly way to summon the boss monsters. A Rank 4 and Rank 6 makes Ultimate Falcon, there’s technically other ways in archetype but I doubt that comes up. Two Rank 4s does get you to Satellite Cannon Falcon while three Rank 4s will make Final Fortress Falcon. Two Rank 4s and a Rank 5 get you to Rank 13, which leave it to Raidraptors to be allowed to go beyond to get a Rank 13, but more on that Friday. It’s not hard to get the 2 monsters on field needed to activate this, and those monsters are likely worth using up to summon one of your giant boss monsters. Hard once per turn on this card, of course. It’s a good Rank-Up-Magic for the archetype, making the boss monsters accessible in a less costly way than needing to banish a ton of DARK monsters in the graveyard for Phantom Knights’ Rank-Up-Magic Force. Play a copy, it’s easily accessible and I don’t imagine you’d need more than 1 in a Duel.

Advanced Rating: 3.5/5

Art: 3/5 RUM artworks feel so standard, similar to Fusion Spells.


Mighty Vee
Mighty
Vee

To nobody’s surprise, this wave of Raidraptor support also brings a new Rank-Up-Magic with Rise Rank-Up-Magic Raidraptor’s Force, a Quick-Play Spell that’s part of both the Raidraptor archetype and Rank-Up Magic mini-archetype (which is oddly a rarity), making it searchable with Raidraptor – Brave Strix and Raidraptor – Wise Strix as well as various Barian and Utopia cards. Raidraptor’s Force can only be activated once per turn during the Main Phase or your opponent’s Battle Phase and has a single effect– you target two or more Raidraptor Xyz monsters on your field or in your Graveyard (with at least one of them needing to be on the field), then Xyz Summon a Raidraptor Xyz monster from your Extra Deck with a Rank equal to their combined Ranks using them as material. With your bread and butter combo, you can easily get to Rank 13, making the archetype’s new boss monster using Raider’s Knight, Brave Strix, and any leftover Force Strix you may have. Being a Quick-Play is also essential since you’ll want to take advantage of the boss’s nuke effect, which triggers upon being summoned. It’s an excellent card, though it’s ironically rather inflexible, since Raidraptor’s only other practical target is Raidraptor – Satellite Cannon Falcon. As a bricky RUM, you’ll only really need to play one copy, as follow-up is hardly necessary when you’re playing an aggressive combo deck like Raidraptor. Besides, Skip Force is all you need to bring back the boss if it gets killed, eliminating the need to summon it again with a second copy of Raidraptor’s Force.

+Makes it trivial to summon Rising Rebellion Falcon
+Enables Rising Rebellion Falcon’s board wipe effect
-Bricky like most RUMs
-Awkward summoning procedure outside of Rising Rebellion Falcon or Satellite Cannon Falcon

Advanced: 3.75/5
Art: 3/5 In my opinion the mechanical look is fine, though I kinda prefer the light-beam appearance of the other RUMs.


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