Rhythm of the Wild
– Ravnica Allegiance
March 15, 2019
Commander [EDH]: 4.13
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
The Gruul go hard. When we reviewed Domri, we discussed how any creature becomes significantly more dangerous when you add riot to it, especially when it is already large itself or has its own abilities. The part that is sort of skipped over by Rhythm of the Wild’s reminder text is mentioned elsewhere in the set: that if a creature has more than one instance of riot, each one triggers separately. Between this card and Domri, a creature can end up with three or four, and go from a lowly Grizzly Bear to something that will end the game on its own. While banking on a singular creature may sound like a bad plan against control, the riot-granting cards mean there will be just as much danger from the next one, and the one after that. Few decks can stand up to that for long.
Until next week, take a moment to run wild, especially with cute pigs.
This is a bit of an homage to Fires of Yavimaya, a dominant force in Invasion-era Standard. Rhythm of the Wild is in a similar space, albeit potentially more brutal…especially on top of other copies of it, since riot instances stack on top of one another. While you only need one, giving your creatures haste or extra power/toughness is the way to break through any stalemate. Making them uncounterable doesn’t hurt, either. This might be one of the most powerful uncommons in a good while, and Rhythm of the Wild could be a Constructed staple for the rest of Ravnica Allegiance‘s Standard run.
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