Rabble Rousing
Rabble Rousing

Rabble Rousing – Streets of New Capenna

Date Reviewed:  May 20, 2022

Ratings:
Constructed: 3.00
Casual: 4.00
Limited: 4.00
Multiplayer: 3.75
Commander [EDH]: 3.87

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
Instagram

The last major white card with hideaway was Windbrisk Heights, which made quite a splash in 2007 Standard because it triggers from something white usually likes to do anyway. Rabble Rousing is a similar card with a minor twist on it: the hideaway trigger will often end up being an occasional bonus, because it will multiply your army to a degree where you can easily win the game before you ever control ten creatures. Although, I should point out that’s a bigger thing in 1v1 – in multiplayer formats, you will have plenty of stuff to do after you kill your first target. I really like that there have recently been so many aggressive cards with potential multiplayer implications.

I should also take the opportunity to point out something you might have missed about hideaway: you can ignore the usual timing rules on the card you hid away. In Lorwyn Standard, Windbrisk Heights was often seen tossing a Glorious Anthem or Spectral Procession onto the fire in the middle of combat.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Commander [EDH]: 4/5


 James H. 

  

If you have an army, this multiplies it nicely, so long as you don’t mind 1/1 bodies as the constituents. Rabble Rousing might look like a “do nothing” enchantment at first, but it’ actually quite nice in a deck that wants to go wide and is suited for such things. It gives you a payoff if you get enough creatures, but the continual army building is a nice enough upside on its own. Five mana is definitely a bit of an ask, but I feel this might be too powerful at less mana, since it can snowball pretty rapidly as a consequence of no “non-token” rider on that attack trigger. I think this might be a touch better than it looks, but not likely to break Standard in half or anything; if “go wide” decks are a thing, this might help them achieve peak w i d e.

Constructed: 3
Casual: 4
Limited: 4
Multiplayer: 3.5
Commander [EDH]: 3.75 (talk about massive life swings with things like Impact Tremors)


We would love more volunteers to help us with our Magic the Gathering Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We’d be happy to link back to your blog / YouTube Channel / etc.   😉

Click here to read over 4,000 more MTG Cards of the Day! Daily Since 2001.