You can activate the effects of “PSY-Framegear” monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 “PSY-Frame” card from your Deck to your hand. You can only use this effect of “PSY-Framelord Lambda” once per turn.
August 19, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
PSY-Framelord Lambda is the Psychic Link 2 that we were destined to get.
High ATK for Link 2 and generic materials needed (aside from tokens), Lambda solves a big issues PSY-Framelord cards had: activating when you had a monster(s) on the field. Now all your hand trap-style PSY-Framelord monsters can activate, granting you board presence and negation because of one easy-to-summon Link monster. Lambda will also give you a search for the archetype if you banish a face-up Psychic, which is what the archetype does with Omega, as well as the hand trap-like monster and PSY-Frame Driver summoned from the monster’s hand trap effect. Standard play remains Banish Omega to take a card from your opponent, Lambda gets you a search to replenish your hand.
Good to see Psychic monsters get their Link 2.
Until Next Time
Happy Monday! I always wanted something like this for PSY-Frames. PSY-Framelord Lambda is a Link 2 Light Psychic-type Link Monster with 1700 Atk and with bottom diagonal arrows. Any two monsters except tokens can get this out properly. I am glad that this is very generic because being able to use PSY-Frame Gears while still controlling a monster, particularly another archetype’s monster, is absolutely necessary. Lamda also has decent stats and might even help push for some damage, especially with the Field Spell up. Lamda also has an effect to let you search a PSY-Frame card from your deck once per turn when a Psychic monster of yours is banished face-up. That Psychic monster does not need to even be related to PSY-frames to trigger the effect. Again, being generic and makes Lamda splashable and thus versatile. Hopefully this trend of supporting old decks will carry on to the next new type of card.
Score: 4.25/5 Art: 4/5
Time to move towards BLHR this week and we’ll start by looking at some of the new Link Monsters in the set with the first one being PSY-Framelord Lambda.
Lambda is a Link-2 LIGHT Psychic with 1700 ATK and arrows pointing Bottom Left and Bottom Right. ATK works for a Link-2, LIGHT is good and Psychic is fine, plus those arrows are perfect on a Link-2 like this. The summoning requirements are any 2 monsters that aren’t Tokens, mostly because they know you can’t Normal Summon/Set the PSY-Frame monsters unless they are the two Tribute monsters and they are kind enough to not make you need to trigger a PSY-Frame effect. You can activate the effect of your PSY-Framegear monsters in your hand even while you control a monster(s), which is great on this to make PSY-Frames more usable in other decks since they all want you to have no monsters to negate something and summon Driver from the deck, it helps with PSY-Frame Circuit so you can immediately Synchro Summon and not banish the Driver so you can keep using PSY-Frames, but this turning off the major downside to the PSY-Frame monsters is amazing. If a face-up Psychic monster you control is banished while you control this monster (except Damage Step) you can search for any PSY-Frame card during your End Phase, and this is a hard once per turn effect. Nice searching for a Gear to negate whatever your opponent’s next play might be or to at least get Alpha and search whenever your opponent summons something. It synergizes well with Mekk-Knights since Purple Nightfall can banish a Mekk-Knight you control for a Mekk-Knight search, which are all Psychic. Lambda helps PSY-Frames fit into other decks with greater ease and is a generic Link to help play the mind games with your opponent on if you got a Gear in your hand, plus I hear Gamma is still a popular choice. I say play it at least for mind games if you need a generic Link, but especially if you do run PSY-Frames.
Advanced Rating: 4.5/5
Art: 4.5/5 I like the PSY-Framelords and how they are more complicated in art compared to the simple Gears.
PSY-Framelord Lambda kicks things off this week. Another smaller Link Monster, being Link 2, a Light, Psychic Monster, with a nice 1700 attack for a Link 2, and with arrows pointing to the respective bottom diagonals. Any two generic Monsters here are requiring for a Link Summon, excluding Tokens. This Monster can make a splash in Decks out of its theme, which is always a plus.
The first effect lets you PSY-Framegear effects in your Hand, even while you control other Monster(s), which plays into the last statement I made there. Theme help is good, but being able to use theme specific cards in or with others is awesome. We like versatility in our cards. You can also add a PSY-Frame from your Deck to your Hand during the End Phase of a turn where a Psychic you controlled was removed from play.
I like that’s optional, not that it particularly matters in this event, but an option is still better than a mandatory effect. Note, of course, that can’t happen during the Damage Step. That effect is also once per turn, which is appropriate, as you shouldn’t ever be able to perform and abuse multiple searches via the same card in the same turn. That’s just too good and too much.
Art: 4/5 That face is very alien to me. But I like the armor, I love the voltage in this picture and energy, and the background colors are really nice too.
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