Piercing the Darkness – #MP21-EN257
If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent’s monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent’s monster’s ATK, until the end of this turn. You can only use each effect of “Piercing the Darkness” once per turn.
Date Reviewed: November 2nd, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Piercing the Darkness is a Continuous Spell made for Normal Monsters, but lets just call it what it is: BEWD and DM support.
Draw a card once per turn if you Normal or Special Summon an Normal Monster is pretty good, especially in those two decks that do it A LOT. Gain ATK equal to an opponent’s monster’s ATK once per turn if you’d got a monster that used a high level Normal Monster in some way, or is a high level Normal Monster is a nice ATK booster, but isn’t as game-changing as it could be had it been “each Battle Phase”. It does force your opponent to deal with that monster if they plan on attacking over it, but players may have swapped that out for a “once per turn” protection effect. The coverage for the ATK gain is fantastic for those two archetypes. As long as you use Dark Magician or Blue-Eyes White Dragon in some way for an Extra Deck summon, or use it directly, you’ll get that ATK boost. The draw ability is what this card is about though, because card advantage leads to field advantage.
You’ll take the ATK gain once per turn, but the draw is great. Also, it gives CHAOS MAX even more OTK possibilities.
Until Next Time
Next up we got a general card for any Normal Monster Deck, but clearly designed for Dark Magician or Blue-Eyes: Piercing the Darkness.
Piercing the Darkness is a Continuous Spell that lets you draw a card each time a Normal Monster is Normal/Special Summoned, except during the Damage Step. Free draws for summoning a monster is simple and nice enough, especially in Decks that do it every turn basically. Second effect is when an attack is declared involving an opponent’s monster and your Level 5 or higher Normal Monster, a Ritual Monster that was Ritual Summoned using a Normal Monster, or any monster that was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material, you can make your monster gain ATK equal to the opponent’s monster. This should ensure your monster runs over the opponent’s with an Honest-like effect. Dark Magician and Blue-Eyes both should meet this condition fairly often with their monsters, but Magikey could work as well with their monsters that aren’t the Level 4 vanillas. Each effect is a hard once per turn, so you aren’t drawing too much and your monsters don’t basically become invincible in battle. It’s a fine card, nothing amazing really. Wouldn’t fault you for trying this out, just too bad it doesn’t list Dark Magician or Blue-Eyes White Dragon in the text to become searchable.
Advanced Rating: 3/5
Art: 4.5/5 Always loved the Dark Paladin. Such a cool monster.
Piercing the Darkness…how much time am I allowed to spend on art? A Continuous Magic card, with an insanely easy and broken first Effect allowing you to Draw when you Normal or Special Summon a non-Token Monster, save the Damage Step, of course Spellbooks in any form should make sweet love to this card for that alone. As should about any Deck that wants to Draw ever. Then, this card offers a hefty attack increase when Battling, so long as your involved Monster is Level 5 or higher Normal OR XYZ/Synchro/Ritual (that used at least one Normal as a Material) the attack of your Monster is increased by the attack of the attacking Monster. Now, granted, this isn’t going to cover your small Monsters (though most of those are only on the Field long enough to bring out DM and the like anyway). This card is great, and not just for Magicians, if you run enough high Level Normals, you should be looking at one copy of this, maybe a couple. Nothing here is Magician or Spellcaster specific. You can activate three in a Turn, so Turbo Draw opportunities are here, AND the attack increase Effect, though just until the End of the Turn, doesn’t limit to once per Turn, either. Great card for Magicians, but definitely Tech use outside of there, as well.
Rating (Magicians): 4.5/5 It’s not perfect, but there’s a lot of power and potential here.
Tech/Side-Deck Normal Variants: 3.75/5
Art: 5/5 Dark Paladin is bringing light to the darkness
Yet another attempt to push Blue-Eyes and Dark Magician in the spotlight, though this time it benefits some unexpected archetypes as collateral. Piercing the Darkness is a continuous spell with two fairly helpful effects, both hard once per turn. You can draw one card if you summon a non-token normal monster, which is always helpful. The second effect allows a level 5 or higher normal monster, or a fusion, synchro, xyz, or ritual monster summoned using one, to gain the attack of an opponent’s monster when it battles. Neither of these effects are exceedingly good, but they’re useful enough that running Piercing the Darkness isn’t a bad idea. As the art implies, you’re intended to use this with Dark Magician and Blue-Eyes White Dragon and their kin, giving you free draws and making them battle gods once every turn. However, you can also use this card with Phantasm Spiral, Magikey, or Gunkan Suship, as those archetypes all weaponize normal monsters and monsters summoned through normal monsters.
It has neat effects, though its lack of searchability hurts for the decks that really want to use it, but it’s a fine tech card for any deck with normal monsters.
Art: 4/5 Just Dark Magician doing Dark Magician things.
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