Phyrexian Fleshgorger– The Brother’s War
Date Reviewed: January 10, 2023
Commander [EDH]: 3.88
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
I love colored artifacts with an enthusiasm that borders on excessive – they add not only balance, but character, too (and make it easy to sort custom Jumpstart boosters when you’re done playing). Phyrexian Fleshgorger’s color identity helps emphasize that it’s near the top of Old Phyrexia’s food chain and/or assault forces. Also, the surprising efficiency, co-operating keywords, and flexibility of casting cost help too. It’s a huge threat early and a crazy threat late, and proves that you can design creatures that are good because of combat and not just because they have a bunch of comes-into-play abilities.
Commander [EDH]: 3.5
Big, stupid, and utterly lacking in subtlety, I actually did have Phyrexian Fleshgorger on my Top 10 list for 2022; an evasive creature that punishes attempts to aim removal spells at it is pretty nasty, and that’s before you factor in prototype giving it utility before you have enough mana to cast it properly. A three-mana 3/3 with lifelink and menace and protection is a surprisingly efficient clock in terms of how much havoc it can wreak, and even if it dies, that just makes reanimating it as a full 7/5 even more impactful. It’s a solid value creature that represents big life swings, and it makes opponents think long and hard about targeted removal against it. What it lacks in subtlety is more than made up for by everything else, and you can expect this long, thick Wurm to penetrate all sorts of board states.
Constructed: 4.5 (for a seven-mana creature, it has just about everything you could want)
Commander [EDH]: 4.25
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