One with the Multiverse
One with the Multiverse

One with the Multiverse – The Brother’s War

Date Reviewed:  November 18, 2022

Ratings:
Constructed: 2.88
Casual: 4.50
Limited: 3.25
Multiplayer: 3.50
Commander [EDH]: 3.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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It used to be that a card like One with the Multiverse would probably be pigeonholed in the most casual of decks just because of its mana cost. Nowadays, ramp seems to be more effective in relation to the rest of the meta than it used to be, and that’s before you even think about the popularity of Commander, which tends towards long games. This card’s clause of one free spell per turn seems, in fact, to be made for Commander – that tendency towards long games encourages the biggest of spells. It’s easy to imagine the scenario where you burn through all the “easy” plays in the style of Future Sight (explosive enough in its own right), and while that won’t happen every time, the advantage created by this effect is easy to underestimate.

To my knowledge, this exact moment in Urza’s lifetime has never been depicted on a card before. It’s also literally seconds after the art for Calamity’s Wake, which must be setting some kind of record for close proximity of Story Spotlight cards.

Constructed: 3
Casual: 4.5
Limited: 3.5
Multiplayer: 4
Commander [EDH]: 4


 James H. 

  

One with the Multiverse feels an awful lot like a jacked-up Future Sight, splicing it with a reined-in version of Omniscience for maximum mayhem. At eight mana, though, this is definitely a hard sell…it’s weaker than Omniscience is in most cases, and Future Sight’s five-mana has gotten to be a bit high. That said, a free spell is still often worth it, and while you only get one each turn (and only on your turns), you can spend eight mana here and immediately follow it up with something else.

This one’s a hard card to really pin down, because I can’t help shake the feeling that it’s a step too slow for play. While Standard isn’t too inhospitable, and slower decks won’t mind this effect, I feel like it’s in an awkward spot of being a bit too cumbersome to pull off. That said, this is a pretty scary fallback option for a slower deck to be able to turn to, and I can definitely see a world where this helms a fair number of slow-moving shells.

Constructed: 2.75 (probably very conservative here, but it’s a lot of mana for what’s basically another engine card)
Casual: 4.5
Limited: 3 (might not be useless, but you still are at the whims of whatever else you drafted)
Multiplayer: 3
Commander [EDH]: 3.5 (while I’d normally call Omniscience better, there may still be room for this card as another version of the effect in case things go pear-shaped)


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