Odd-Eyes Wizard Dragon
Odd-Eyes Wizard Dragon

Odd-Eyes Wizard Dragon
– #LED6-EN046

If this card is in your hand: You can Tribute 1 DARK monster; send 1 “Odd-Eyes Dragon” from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent’s card and sent to your GY: You can Special Summon 1 “Odd-Eyes” monster from your Deck or GY, except “Odd-Eyes Wizard Dragon”, then you can add 1 “Spiral Flame Strike” from your Deck to your hand.

Date Reviewed: 
April 13th, 2020

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

Crunch$G Avatar

We end the month of Legendary Duelists with Yuya’s week of Performapal, Odd-Eyes, and Pendulum Magician related cards, staring off with a better version of Odd-Eyes Saber Dragon in Odd-Eyes Wizard Dragon.

Wizard Dragon is a Level 7 DARK Dragon with 2500 ATK and DEF. Fine stats on Level 7, and I like the DARK Dragon combo. If Wizard Dragon is in the hand, you can tribute any DARK Monster and send an Odd-Eyes Dragon (yes, has to be Odd-Eyes Dragon) from the hand, Deck, or face-up from your field to the graveyard to Special Summon your Wizard Dragon. It’s easy to do, it’s just Odd-Eyes really doesn’t want to play the original Odd-Eyes Dragon. I would of rather it been any Odd-Eyes or at least any Level 7 so we can send Pendulum Dragon or Phantom Dragon. If this card in the owner’s possession is destroyed by an opponent’s card and sent to the graveyard, you can Special Summon any Odd-Eyes monster from the Deck or graveyard that isn’t another Wizard Dragon and then you can search for a Spiral Flame Strike. The free summon is good, it’ll likely be from the Deck to get something like Performapal Odd-Eyes Synchron, Odd-Eyes Pendulum Dragon, Odd-Eyes Mirage Dragon, Odd-Eyes Phantom Dragon, etc. Spiral Flame Strike searches the Odd-Eyes archetype or pops a card if you control an Odd-Eyes, so that’s a good card to search. The search is good, and I can understand why the opponent has to trigger it. The summoning condition is fine, even though you need the Odd-Eyes Dragon as a brick, but you could also just Pendulum Summon this or summon it off Arc Pendulum Dragon. It’s an okay card overall.

Advanced Rating: 3.5/5

Art: 4/5 Much more aesthetically pleasing than Saber Dragon as well.

Dark Paladin's Avatar


So at this point, did you really not expect this week coming?  Odd-Eyes Wizard Dragon is a Dark/Dragon, Level 7, with 2500 attack and defense   All good things here initially.  This card can Special Summon itself relatively easily.

Tributing a Dark Monster and sending an Odd-Eyes Dragon from your Hand, Deck, or Field (face-up) still is two resources   But getting a theme Monster in the Graveyard is helpful and even requiring a specific attribute for Tribute here isn’t a big deal at all   

If your opponent destroys this card while in your control, you get a Special Summon of an Odd-Eyes Monster (other than this, of course) from your Deck or Graveyard   Which should leave you with the options of about anything you play.  You can also add the Magic Card ‘Spiral Flame Strike’ to your Hand.

(Which gives you a 1-for-1 destruction or fetches you another theme Monster.  Nothing particularly game breaking there).  But this is a good enough card   Powerful, has some combo potential   Dumps and retrieves other Monsters   I like it

Rating:  4/5

Art:  4.5/5  How can a Dragon be a Wizard?  Great use of colors here and everything in this picture isn’t rather detailed 


Odd-Eyes Wizard Dragon

Here is a good example of a card that fits into a comfort zone. It’s not necessary in an Odd-Eyes deck, but it can set plays in motion.

It’s slow and risky, and it is best played in the middle of a turn after a Dark Monster has already served it’s purpose. It also allows for branching Odd-Eyes into more creative hybrid decks. Any deck with generic Dark support comes to mind, allowing for easy Rank 7 XYZ summons. I wouldn’t want to draw into it as a last resort though.

The card can potentially cause some loops or be a part of cycling solitaire plays because it has no built in restrictions. During play testing, I was able to use this card several times in the same turn, so I’d say it’s pretty unbalanced.

The art feels cramped, and the overall design is boring, despite the overuse of the space.

Versatility – 3
– There are some places this card can go, even out of it’s archetype.

Rogue Plays – 2
– This card isn’t likely to run away with any plays.

Balance – 0
– For easily searchable cards that summon themselves from the hand, you really need a HOPT to avoid early game loops and solitaire plays as the game gets more and more cards.

Art – 1
– All that power, tiny little living space.

Uniqueness – 4
– There’s a lot to do with this card and it does them in it’s own way. Nothing never seen before, but something never seen together.

Altogether, I give this card a 2/5. It’s not needed, but could find use.

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