Odd-Eyes Arcray Dragon
Odd-Eyes Arcray Dragon

Odd-Eyes Arcray Dragon – #AGOV-EN030

Pendulum Effect – If you have 2 cards in your Pendulum Zones: You can Special Summon this card, then you can apply this effect.
● Shuffle 1 card from your Pendulum Zone into the Deck, then if it was added to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions.
You can only use this effect of “Odd-Eyes Arcray Dragon” once per turn.
Monster Effect – 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
(This card is always treated as “Supreme King Z-ARC”.)
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK “Supreme King Z-ARC”. If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Date Reviewed:  November 10th, 2023

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Odd-Eyes Arcray Dragon ends our look at Supreme King Z-ARC and a week of some unexpectedly good cards.

OEAD starts in the Extra Deck as a Fusion Pendulum Monster, with solid 4000/4000 Level 12 stat line. As a monster, OEAD is the LIGHT version of Z-ARC, always treated as Z-ARC. You can summon this by tributing the original Z-ARC (no imitators), but with cards like Soul of The Supreme Celestial King and Soul of The Supreme King, the only way you’d tribute Z-ARC is if its effects are negated (like with Soul of The Supreme King). When Special Summoned from the Extra Deck, OEAD will get you any Pendulum Monster from your Deck to your Pendulum Zone. While it is a wide-reaching Pendulum Monster searcher, it still takes more than your standard Pendulum searching cards. It does place itself into the Pendulum Zone when destroyed in the Monster Zone, giving you a 13 scale which will cover summoning anything in the game.

As a Pendulum Spell, OEAD can Special Summon itself as long as you have a completed scale. When you Special Summon OEAD this way you get a shuffle back of your other scale, which turns into a Special Summon if it were to be added back to the Extra Deck. Easy way to Special Summon back any big Pendulum Extra Deck monsters to the field that place themselves into the Pendulum Zone. While it isn’t likely to happen, you could summon another copy of this card through this effect, though if you have had at that point three 4000ATK monsters, you likely should already have won.

Odd-Eyes Arcray Dragon is another Z-ARC option for the archetype. While it doesn’t have the dominant control power the original has, nor the devastating abilities, it does have Special Summon ability for Pendulum Extra Deck monsters, places itself into the Pendulum Zone when destroyed, and gets you to a Pendulum Monster. You only have to properly summon it once (or through its Trap cards) and then it can essentially re-summon itself as long as you try to return it to the Extra Deck with its effect.

Advanced-4/5     Art-4/5

Until Next Time

Mighty Vee

Just like last week, the week concludes with another new “boss” that’s actually a combo piece, Odd-Eyes Arcray Dragon, a sidegrade to Supreme King Z-ARC. Mirroring its counterpart, it’s a level 12 LIGHT Dragon Fusion Pendulum monster, with a scale of 13 instead of 1. Like Z-ARC, it needs four Dragon monsters as Fusion material, one each of Fusion, Synchro, Xyz, and Pendulum, which is still a tall order even in 2023. Fortunately, Arcray also shares Z-ARC’s gargantuan stat spread of 4000 attack and defense, so it’s not wanting for stats.

Arcray’s Pendulum effect is a hard once per turn and can only be used if you have a card in your other Pendulum Zone for a total of two (obviously including itself). It’ll let you Special Summon Arcray then return the other card into the deck, and if it returns to the Extra Deck, you can Special Summon it for free ignoring its summoning conditions. This is obviously meant to cheat Z-ARC back to the field if you happen to have both in your Pendulum Zones, though you can use it on any other Pendulum hybrid Extra Deck monster if that situation somehow occurs. Personally, I’d only do this to go for the OTK with two huge bodies, since Z-ARC’s little-known Pendulum effect is actually a fairly potent floodgate you’d want to keep around.

As expected, Arcray is always treated as Z-ARC itself, so it’ll make all of the Z-ARC backrow live as well as Supreme King Dragon Lightwurm. While it’s face-down in the Extra Deck, you can only either Fusion Summon it the old-fashioned way (not recommended) or cheat it out by Tributing a level 12 DARK Z-ARC monster, so not itself, but a recently-announced Synchro Z-ARC version would qualify. Neither of Arcray’s effects are once per turn, but you’d have to jump through so many hoops to abuse them they might as well be. Upon being Special Summoned from the Extra Deck, you can place any Pendulum monster from your deck to a Pendulum Zone, plus it shares the common Pendulum hybrid effect of letting you place Arcray into your Pendulum Zone if it’s destroyed while in a Monster Zone. Arcray’s effect is obviously a very strong extender if you can pull it off, but the main issue with Arcray is the amount of hoops you need to jump through to summon it. You’d have to summon Z-ARC the old-fashioned way to get the full mileage out of Arcray, and if you managed to hard summon Z-ARC, you probably could’ve done a stronger combo instead of getting a single extender effect. Arcray is great for follow-up and you can set up a Pendulum Scale to revive Z-ARC every turn thanks to it being an actually good Scale 13 monster (Supreme King Gate Infinity stinks!), but otherwise I’d run 0 to 1, depending on how tight your Extra Deck is.

Advanced: 3/5

Art: 3.75/5 Z-ARC, but white! Just like the human Z-ARC.

Crunch$G Avatar

We end the week off with Z-ARC joining the light and turning into Odd-Eyes Arcray Dragon

Arcray Dragon as a Pendulum Scale is a Scale 13 where if you have 2 cards in your Pendulum Zones, you can Special Summon this card and then you can shuffle a card from your Pendulum Zone into the Deck, then if it went to the Extra Deck, you can Special Summon it while ignoring summoning conditions. It’s an easy way to get this back as a monster after it’s destroyed and goes to the Pendulum Zone at least, and the extra part can summon other Extra Deck Pendulums like classic Z-ARC if you had that in the Scale as well. I don’t know how often these Extra Deck monsters end up in the Pendulum Scales, especially 2 of them at once, but it’s a nice effect for when it does happen. Hard once per turn on that effect, but that’s probably the most you’d be able to do it in a turn anyways.

As a monster, Arcray Dragon is a Level 12 LIGHT Dragon Fusion Pendulum with 4000 ATK and DEF, so great stats and a solid combination of Type and Attribute. Fusion Materials are 4 Dragons (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) which of course is kind of hefty, just like how it is on the original Z-ARC, but there are ways to pull it off. You’ll probably just be Fusion Summoning the regular Z-ARC cause this, while only being able to be summoned via Fusion Summon for one, can also be summonined by tributing a Level 12 DARK Supreme King Z-ARC, which can be nice when working with Soul of the Supreme King to summon it with negated effects and you keep Z-ARC on the field if you summon this since it’s always treated as Supreme King Z-ARC. Upon being Special Summoned from the Extra Deck, you can place a Pendulum Monster from your Deck into the Pendulum Zone, helping complete your Scales if you haven’t already. Finally upon destruction in the Monster Zone, it can go straight to the Pendulum Zone to make use of that great Scale 13 that actually has no downsides. Arcray Dragon overall is a fine card. It’s mostly just extra effects for Z-ARC, though I do wish it inherited Z-ARC’s effects when you tribute it. It’s best for Soul of the Supreme King to tribute the Z-ARC with its effects negated that would be banished at the end of the turn anyways cause then you got a monster that the Soul of the Supreme King in the graveyard can use that won’t go anywhere and punish the opponent for using a Spell. It’s fine as bonus effects for Z-ARC mainly, that’s about it.

Advanced Rating: 3.5/5

Art: 4/5 The original Z-ARC just had a better presence to him, but this is fine.

Visit the Card of the Day Archive!  Click here to read over 5,000 more Yu-Gi-Oh! Cards of the Day!

We would love more volunteers to help us with our YuGiOh Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We would be happy to link back to your blog / YouTube Channel / etc.   😉