Number F0: Utopic Future
Number F0: Utopic Future

Number F0: Utopic Future – #WSUP-EN026

2 Xyz Monsters with the same Rank, except “Number” monsters – (This card’s original Rank is always treated as 1.) – Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent’s monster: You can take control of that opponent’s monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.

Date Reviewed:  August 26th, 2021

Rating: 2,50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Number F0: Utopic Future is our Throwback Thursday choice this week.

Two Xyz Monsters with the same Rank, except “Number” monsters isn’t terribly tough to make to summon this. Eliminating “Number” monsters though takes away a lot of options, especially in a Utopia-focused strategy. Battle protection is good, and no damage taken from a battle involving this card benefits you more with this card having 0ATK/0DEF. The point of the previous effect ties into the next one: stealing your opponents monster until the Battle Phase ends. You attack, steal, then attack with that monster. Cheeky, and without other cards you will still have to give them back their monster by the end of the Damage Step. Detach to protect a card from effect destruction is a good effect and not being once per turn makes it even better. Utopic Future is a wall and has likely four potential protection uses. In something like Zoodiac where you can continuously Xyz to your hearts content this monster would have more than enough materials to keep a host of cards on the field. The only issue with Future is that many effects banish or send to the grave rather than destroy, and this effect doesn’t protect monsters from battle, but it couldn’t be too good I suppose.

Utopic Future is pretty easy to make as long as you don’t use “Numbers” monsters. It does involve some investment but it can worth it.

Advanced-2.5/5

Art-2/5

Until Next Time

KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday builds up tomorrow’s card basically as we look at Number F0: Utopic Future.

Utopic Future is a Rank 1 (treated as such at least) LIGHT Warrior with 0 ATK and DEF. No ATK and DEF is pretty bad on paper, but I’ve mentioned all last week and the beginning of this week how I approve of LIGHT/Warrior. Anyways, 2 Xyz Monsters that aren’t Numbers and have the same Rank can summon this, which is most certainly achievable. This card cannot be destroyed in battle and neither player takes damage from battles involving this card, which is perfect considering the 0 ATK we’re working with. At the end of the Damage Step where this battled an opponent’s monster, you can take control of said monster until the end of the Battle Phase. Pretty nice effect overall to steal a monster to battle with and try to go for game, especially if the Xyzs you used to summon this couldn’t get over what the opponent already had. Would of been nice to keep the monster in Main Phase 2 to use it as material, but it’s fine. Final effect lets you detach a material to protect this from being destroyed by card effects, which covers space the first effect didn’t and helps ensure this is safe for longer, even if your opponent is likely going to remove this without destroying it. It can be a pesky card for the opponent to try and out still, and it can be annoying when you’re stealing their monsters to battle with. Overall, this is a pretty good card, nothing too insane, as that’s saved for tomorrow.

Advanced Rating: 3.5/5

Art: 4/5 The Utopic line is far different from the Utopia line, giving it something to standout with more besides the effects.


Dark Paladin's Avatar
Alex
Searcy

Utopia today (more Utopia tomorrow) but I can gripe about that tomorrow…Throwback Thursday gives us Number F0:  Utopic Future.  No initial Rank, Light/Warrior, 0 attack and defense, and a lot of bloated text.  Beginning Rank always treated as 1, and requires two XYZ Monsters of the same Rank for an XYZ Summon.  So regardless of how quickly you bring out the two you use for this, you’re investing a LOT all ready just to drop this to your Field.  Battle Immunity is good, but not to me at the cost of neither player taking Damage from Battles with this card.  You can take control of an opponent’s Monster that Battles with this card until the End of the Battle Phase.  Which is nifty enough, as it won’t destroy it, but it can temporarily move something you couldn’t attack through at the moment.  But the problem there being since they get it back, they’re probably going to use it to hurt you next Turn.  Detaching an XYZ Material protects it from destruction via Card Effect, and that’s not limited to once per Turn, but your opponent can make you burn through that really fast.  Too much investment here and not enough payoff.

Rating:  1.5/5

Art:  2/5  Really bland, this guy barely looks like a Utopia at all


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