Number C39: Utopia Ray Victory – #JOTL-EN048
3 Level 5 monsters – If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a “Utopia” monster as an Xyz Material, it gains this effect.
● When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent’s face-up monster’s effects, also this card gains ATK equal to that opponent’s monster’s ATK. These changes last until the end of this turn.
Date Reviewed: June 17th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Number C39: Utopia Ray Victory is our Throwback Thursday choice on our Utopia week.
You won’t be using 3 Level 5 monsters to summon this, there’s just no way you’ll commit that much to this monster, you’re using a Rank-Up card to summon it. Now that we’ve got that obvious fact out the way, this card has so much support behind it as a part of the “Utopia” family. Ancient Gear Golem effect locking down any spell/trap cards in the Battle Phase. While battle traps have fallen off, protection is still protection and welcomed any time. Have a Utopia attached and you can detach a material to negate a monster’s effect(s) and gain that monster’s attack while you are attacking for that turn. Balanced effect due to the restriction of only being able to activate it when you attack, it is still going to allow for at least 2800 damage to push through, more if you have certain monsters equipped to Ray Victory. Of the monsters you want to summon using a Rank-Up card within the Utopia archetype, this is one of the better targets. Get a few Utopia materials on this card so you can activate this card’s effect at least once.
Not a bad choice for your Rank-Up card, it has definite damage potential, and while the negation ability isn’t able to be chained in response, it does lock-out Continuous Effects and effects that only trigger in battle.
Until Next Time
Throwback Thursday gives us one of the original Utopias you’d likely use a Rank-Up-Magic on: Number C39: Utopia Ray Victory.
Utopia Ray Victory is a Rank 5 LIGHT Warrior with 2800 ATK and 2500 DEF. Really good stats overall, plus a good combo of LIGHT and Warrior. The regular summoning requirements are any 3 Level 5 Monsters, which you likely won’t do considering this card gets its full effects when it has a Utopia as material. If this card attacks, your opponent cannot activate Spells or Traps until the end of the Damage Step. Nice Ancient Gear effect, though would of been nice to take care of monsters as well, but I guess monster effects when battling weren’t the biggest thing to worry about in 2013 outside something the card we looked at last Thursday, Honest. Anyways, while this has a Utopia as material, it gains the effect where when it declares an attack on a face-up monster the opponent controls, you can detach a material from this card to negate that opponent’s monster’s effects and have this card gain ATK equal to the ATK of the opponent’s monster, all until the end of the turn. Nice way to ensure you’ll destroy whatever monster this battles by getting rid of any protection effects it has and raising this monster’s ATK so it can guaranteed run over the opponent’s monster bar some other shenanigans during that battle. Overall, Utopia Ray Victory is a decent monster to have in the Extra Deck, especially as Utopias can use Rank-Up-Magics more consistently. Its battle shenanigans are pretty useful in trying to go for game, so having the copy to Rank-Up into is useful.
Advanced Rating: 3.25/5
Art: 3.5/5 It’s nice and all, I do like the armor and color, just doesn’t look as clean looking as I’d like it to.
Pretty positive I’ve done this once before, if not more, as is often the case on TT. C39: Utopia Ray Victory has found a victory or two in the past. 2800/2500 on a Rank 5, Light/Warrior, and generic 3 Level 5 for XYZ Summon isn’t a bad picture to start. A lockout of your opponent’s Magic/Traps until the End of the Damage Step when this card attack is great. Still leaves Monster Effects, but having 2/3 taken out is still obviously helpful. Now this card can detach a Material to negate the Effect(s) of a face-up Monster it attacks, and absorb attack equal to its attack. (Said change lasts until the End of the Turn, find a way to notch another attack and you can be set). But you’re still not protected from OTHER Monster Effects, just who you attack. Sometimes that should balance where it’s the only Effect you have to worry about, while just the same, it won’t. Fun card, still decent, without having any BROKEN aspect.
Art: 4/5 He’s quite fast. I’m assuming his Swords move so fast he set that (twister?) in motion behind him.
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