Number 26: Spaceway Octobypass
At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of “Number 26: Spaceway Octobypass” once per turn. At the end of the Damage Step, if a monster inflicted battle damage by direct attack: Give control of the monster that attacked to the turn player’s opponent.
August 26, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Number 26: Spaceway Octobypass is a very interesting monster. It is a Rank 3 Light Psychic-type XYZ Monster with 800 Atk and 2400 Def. Any 2 Level 3 monsters will summon this properly, but one of its effects doesn’t require any specific summoning, but we’ll get to that. This basically has decent defense in order for it to use its first effect and that’s it. The other stats are just generic. The first effect makes the player attack with only one monster during a Battle Phase, and that attack is direct. It costs one material detachment to do this, but it can happen at the start of either player’s Battle Phase. So this can help you bypass their board and let you swing with one big monster, or you can play a little defense and let your opponent hit you directly with their 1 monster. I am glad this doesn’t target anything, but I don’t know that this is worth the investment. The effect is once per turn, but I don’t think that clause needed to be there this time. Regardless of the first effect, Number 26: Spaceway Octobypass will force a player to give their opponent any monster that successfully inflicted damage by direct attack at the end of the Damage Step. This weird space sea creature does need to be on the field for it to work, but I like that the effect is separate and might gain you a monster. Or you might be giving your opponent something. Either way, there is some potential here, and sometimes you just need one attack to go through to win. 800 Atk might not be enough on its own, but another monster might be able to get the job done. If you run Level 3, Spaceway Octobypass might be worth 1 slot in your Extra Deck. Happy Monday!
Score: 3.25/5 Art: 4.5/5
I feel like we should celebrate the final Numbers being revealed until Konami decides which versions of 1-4 from the anime they want to print by looking at the last 4 Number monsters this week, starting with Number 26: Spaceway Octobypass.
Number 26 is a Rank 3 LIGHT Psychic Xyz with 800 ATK and 2400 DEF. Bulky DEF is nice when you got low ATK, LIGHT is good and Psychic is solid. The summoning requirements are any 2 Level 3 monsters, which any deck full of Level 3s should be capable of. At the start of the Battle Phase, you can detach a material from this card to only allow the turn player to only attack once during the Battle Phase and the attack becomes a direct attack. This can help you easily protect your monsters since your opponent has to direct attack and unless your life points are low, you shouldn’t be worried too much about the damage you’re about to take. That effect of Octobypass is a hard once per turn, which feels like a clause I don’t know is needed unless your opponent miraculously gets a second Battle Phase that turn. At the end of the Damage Step, if a monster inflicted damage via a direct attack, the monster that attacked goes to the player’s opponent for them to use. So with this, you probably don’t want to be doing a lot of direct attacks unless you want to lose all your monsters, so this will probably be useful on the opponent as well while you control this and use its effect, then Link this away when you’re ready for direct attacks or this is out of material. It’s a neat Rank 3 without a doubt, but we still got to remember all the competition in the Rank 3 pool like Dante, Leviair, Break Sword, Nightmare Shark, etc. and wonder if this benefits you more than any of those listed monsters. It isn’t terrible and I can see it being played a little, just I don’t think it’ll be the Rank 3 you think of first when putting them into your Extra Deck.
Advanced Rating: 3.25/5
Art: 4/5 The art makes me wish he was Alien support.
Welcome to (another) Number week! Kicking things off is Number 26: Spaceway Octobypass. This is a Rank 3, Psychic type XYZ Monster, Light, with 800 attack but can hide behind its 2400 defense. XYZ requirement for Summoning is any two Level 3 Monsters. So, at the start of a Battle Phase (either one it seems) you can detach a Material from this card.
Said turn player can only attack once that Battle Phase, and said attack becomes a direct attack. Interesting effect here. One powerful direct shot that goes through could be a game winner for you. Or you can use it defensively if your opponent only has weaker Monsters out to take a direct shot, or if you really need to ensure a Monster of your survives that turn. This effect is once per turn.
Finally, at the end of the Damage Step, if a Monster inflicted Battle Damage via Direct Attack, control of that Monster shifts to the opponent. It’s interesting that this effect isn’t limited to Direct Attacks from the effect of this card. Might make you (or the opponent) think twice about a direct attack so as to not lose your/their Monster. This is a really interesting and fun card. Not game breaking, but it does a couple neat things.
Art: 4/5 They did their best here to incorporate space, and the underbelly of the Octopus does seem to represent a U.F.O. of sorts. Good use of color splash in the background to giving it an aqua feel.
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