Number 101: Silent Honor ARK
Number 101: Silent Honor ARK

Number 101: Silent Honor ARK – #LED9-EN000

2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of “Number 101: Silent Honor ARK” once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Date Reviewed:  August 25th, 2022

Rating: 3.31

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Number 101: Silent Honor ARK was once the King of Xyz Monsters and is the Throwback Thursday choice.

Generic materials, Level 4 the dominant Level in Yu-Gi-Oh, and is an out to a big monster while being able to protect itself using that monster. Detaching two to steal one may feel like a -1, but that monster will just get detached to protect ARK. 2100ATK was madly respectable for a Level 4 that could steal a big monster upon summon. You also had the option of playing something to attach onto Silent Honor ARK to give you another steal effect.

The effect was only good against Special Summoned monsters that your opponent had, and they had to be in face-up Attack Position, but that was rarely a problem. The protection against destruction via battle or card effect back in 2014 made it a tough out and your opponent would end up wasting cards on it which gave you an advantage. Not ever monster had some sort of response effect to negate back then, and even when they would you’d usually make them use that effect and then simply out it with ARK. Rescue Rabbit into this was lethal play because it only cost you one card to steal a big monster, the momentum was swung so easily by the rabbit into the ARK.

Play has dropped off of this monster, and while it won’t see its dominance ever again, it held firm as one of the better monsters in the game that you could summon from the Extra Deck. Everyone wanted one, and pretty much ever deck could use one. Easy to use, balanced, and devastating when used correctly.

Advanced-4/5     Art-4/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week of course is one of the Numbers between 101 and 107, and its the one that Shark himself used: Number 101: Silent Honor ARK.

Number 101 is a Rank 4 WATER Aqua Xyz with 2100 ATK and 1000 DEF. Fine stats for a Rank 4, plus WATER/Aqua is nice. Any 2 Level 4s summons this, so easy enough. First effect lets you detach 2 materials from this card to target a Special Summoned monster the opponent controls in Attack Position to attach it to this card as material. Back in 2014, this was honestly great removal to have, even after the release of Castel later that year. It’s still decent in 2022, but there are just more versatile Rank 4s now as well. Hard once per turn on this effect as well, but you just gave up 2 materials for 1, so you’d have to find other ways to put materials back on this to begin with. Second effect is also nice, using an Xyz Material to protect it from destruction. I still remember when this was one of the best Rank 4s in the game. This was even decided as the best card on Pojo’s Top 10 in 2014, which tells you how respected this once was. Now you won’t see it as often, but it’s a good card. I know Shark Xyz is still going to play it now.

Advanced Rating: 3.5/5

Art: 4/5 Still amazed that Number C101 is actually inside this thing.


Dark Paladin's Avatar
Alex
Searcy

Number 101:  Silent Honor ARK is our choice for Throwback Thursday, and a good one it is.  Rank 4, 2100 atk is low (as is the 1000 def) and is a Water/Aqua Monster, who needs any 2 Level 4 Monsters for an XYZ Summon.  This card does things yesterday’s card does, but better, and it’s stronger to boot.  At Once per Turn, detaching 2 XYZ Material to Target a Special Summoned Monster (so long as it’s face-up; also note, that IS a -1, even though you’re opponent is losing a Monster, you lose the 2 Material) belonging to your opponent and add it to itself as Material.  So, since it HAS to be a Special Summoned one, that means it’s more likely to be something important and/or powerful, and ridding your opponent of something like that is always a welcome ability.  Detaching 1 Material also prevents this card from being destroyed by Battle or Card Effect, which is fantastic.  Again, this applies only to ARK being face-up (so the easy way around that Effect is for your opponent to wait until you’ve exhausted the Material, or just try to attack over it, again, it’s only at 2100) and while it doesn’t have a Material cycling or adding Effect like we saw yesterday, there’s still countless easy ways to do that.  This is definitely a card that was once great, can still be plenty good, and play probably depends on the Water build you’re using.  

Rating:  3.5/5

Art:  5/5  This thing is the perfect mix of awesome and scary looking, all while using little to no actual color.  The respective darks (even of the ‘brighter’ colors) do a great job here of contrasting one another.  


Mighty Vee
Mighty
Vee

Throwback Thursday, hilariously enough, brings us the first Xyz monster I ever saw, Number 101: Silent Honor ARK, a Rank 4 WATER Aqua monster. Thanks to its powerful effect for the time, ARK was a mainstay of the Rank 4 toolbox during the Zexal era; only requiring 2 level 4 monsters, like most Rank 4 Xyz, made it incredibly easy to summon. As usual, being a Rank 4 WATER monster gives it synergy with Sharks, and it gets even more synergy being a Number to boot. 2100 attack is fine enough for a Rank 4 monster, since the high end (without drawbacks) is 2500. 1000 defense leaves a lot to be desired, though thankfully there’s no real use in summoning it in defense mode.

ARK’s first effect is a hard once per turn and is fairly straightforward; you can detach 2 Xyz materials to target and attach one of your opponent’s Special Summoned Attack position monsters to it as Xyz material. While you’ll generally only fire it off once without outside cards to give it Xyz mats, non-destructive removal is always a nice luxury; monsters without protection are relatively common these days, though the looming fear of Lightning Storm means people summon in Defense position fairly frequently. ARK’s second effect is not once per turn, but it’s unlikely to trigger more than twice, and that assumes you did absolutely nothing with its first effect; if ARK would be destroyed by battle or card effect, you can save it by detaching an Xyz material instead. The synergy makes sense, as after ARK absorbs an Xyz mat, it basically becomes a beater with one-time protection. This made it pretty threatening in its heyday, but unfortunately, ARK’s effects are largely outdated. In addition to majority level 4 decks falling out of fashion (and the ones that do often have better cards to play), ARK’s niche of being non-destructive removal has been replaced by Knightmare Unicorn which, while slightly more resource-intensive, is even more generic than ARK. Overall, while not a bad card in a vacuum, the sands of time have not been kind to this classic.

Advanced: 2.25/5

Art: 3.5/5 I’ll be honest, this card was a lot cooler for me before I saw it in the anime because I thought it was a huge robot shrimp. Turns out it’s just a big submarine spaceship thing. That said, get it? S(ilent) H(onor) ARK, SHARK!


 

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