Mystical Elf – White Lightning – #LDS3-EN135
When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent’s Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of “Mystical Elf – White Lightning” once per turn.
Date Reviewed: September 3rd, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Mystical Elf – White Lightning continues our look at Legendary Duelist Season 3, a sort-of throwback to the earliest days of the anime.
Mystical Elf stats through and through, MEWL needs specifics for her Special Summon, and they aren’t the best. Level 5 or higher Normal Monsters are very specific and not run in probably 90% of the decks in all of Yu-Gi-Oh (in and out of the meta). If you are running them though, she can Special Summon herself and negate an opponent’s monster effect. This is either turn, responsive, and provides you with a body on field during your opponent’s turn or an extender that just stopped an opponent’s effect.
Forcing an opponent to attack a Normal Monster with all of their monsters during their Battle Phase only works if you have a Normal Monster that is going to crush all those monsters. This is truly made for a vanilla-style deck or at the very longest of stretches: Blue-Eyes decks. I say a long stretch because Blue-Eyes is PACKED with better support and likely wouldn’t have room for something niche like this.
Nice concept, but for sure a card that will only see fun play and not meta play.
Until Next Time
We got some retrains the next two weekends as we look at some of the Legendary Duelists: Season 3 promos and starting off with Mystical Elf – White Lightning.
White Lightning is a Level 4 LIGHT Spellcaster with 800 ATK and 2000 DEF. The 2000 DEF is at least good, alongside LIGHT and Spellcaster. The first effect is a Quick Effect when the opponent’s monster they control activates its effect while you control a Level 5 or higher Normal Monster, letting you Special Summon this card from the hand to negate that effect. It’s a fine monster negate to give to Decks like Blue-Eyes, Red-Eyes, and Dark Magician at the very least since they’re pretty often going to summon the monsters that are the centerpiece to their archetypes. It’s still niche, but these niche Decks can always use a boost. Second effect is another Quick Effect in the opponent’s Battle Phase, letting you target a Normal Monster in either player’s graveyard and Special Summon it to your field, and if you do, all monsters your opponent controls must attack the summoned monster if they’re able as long as you control the monster, which is nice with the mentioned monsters since they got fairly big stats. Each effect is a hard once per turn, which is fine. It’s a solid support card for Normal Monster strategies, though not broken. It’s better than the old vanilla, which is very easy to accomplish.
Advanced Rating: 3/5
Art: 4/5 Nice cameo from Blue-Eyes here.
Back to a couple of weekend reviews, here we have a retrain of Mystical Elf in White Lightning form. Light/Spellcaster, Level 4, same atk/def as the original, and we see first a Quick Effect to Special Summon this card from your Hand. So long as you control a Level 5 or higher Normal Monster, AND it has to be when your opponent activates the Effect of a Monster under their control. The latter half of that should be incredibly simple, but the first part to bring her out is a bit more troublesome. Definitely would require a semi-constructed Normal(ish) build at the very least so you don’t miss out on the Special Summon. A second Quick Effect for during your opponent’s Battle Phase lets you Special Summon any Normal Monster from either Graveyard, and then your opponent must attack said Monster, if able. That’s a rather interesting Effect as well. This isn’t limited as to Level or anything else, so you could/should be able to bring out something strong and high Level for this. It’s defensive protection at the very least, and if it survives, then you have at least one Monster for the next Turn, so that’s something potentially. Each Effect here is once per Turn. Honestly, I don’t see it NEEDS to be for either, given each is relatively lackluster, but it’s still a welcome piece for Normal Decks, and certainly an improvement over the original.
Art: 4.5/5 Mystical Elf in her aura or trance, and Blue Eyes launching White Lightning (get it?) behind her; this made for some awesome art here.
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