Mutamorphosis – #PHNI-EN070

Tribute 1 Fusion or Synchro Monster; Special Summon 1 monster from your Deck with the same Level as the Tributed monster’s original Level, but return it to the hand during the End Phase. You can only activate 1 “Mutamorphosis” per turn.

Date Reviewed:  February 27th, 2024

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Mutamorphosis is a take on the old school Metamorphosis that we will be looking at on Thursday.

Mutamorphosis allows for tributing a Synchro as well as a Fusion Monster to Special Summon from the Deck while Metamorphosis used a monster on field to get to a Fusion Monster. While the thought of trading something on field to get to something in your Deck is usually a good option, I’m not quite sure with this. If it was strictly a Ready Fusion, Instant Fusion, or even an Instant Contact target, then yes, because those are going to be destroyed at the end of the turn or going back to the Extra Deck. If you commit to a Synchro Summon or a Fusion Summon, you are likely wanting to keep that monster, and inmost cases, it is a boss monster anyways.

Runick are a different case though. With the ability to Special Summon any of their Fusion Monsters with little investment, this card could be for them. With levels ranging from 2-5,9, you have some options to search in your deck depending on which of these Runick Fusion Monsters you run. Geri the Runick Fangs is a Level 4 which would be the most optimal for using this card with to get to any Level 4 monster you run. Hugin would be a great target to get to a Level 2 Tuner option.

Mutamorphosis is for players who can make Fusion Monsters or Synchro Monsters and are not committed to using them for more Extra Deck plays. An interesting way of searching your Deck, I think it could’ve benefited from being made a Quick-Play to be more responsive to your opponent’s moves.

Advanced- 3/5     Art- 4/5

Until Next Time,

Crunch$G Avatar

Next up this week we see what happens if we take a classic banned card, and re-released it while reversing how it worked: Mutamorphosis.

Mutamorphosis is a Normal Spell that lets you tribute any Fusion or Synchro you control to summon any monster with the same Level as the tributed monster’s original Level from the Deck, but it is returned to the hand at the End Phase. Basically, you can’t just summon a floodgate monster and keep it on the field. It offers some weirdly interesting plays, going into Fusions and Synchros you usually use as play enablers or advantage generators more than end board pieces, using this to swap those for monsters in the Main Deck to help you do more of the same before using said monster as material for something bigger. Best use might be in Runick by tributing a Hugin to go into the Spright engine after you search for your Fountain, or Geri to go into Loptr if you choose to run Generaider Runick, which in that case you can also Slepnir into literally any Generaider Level 9. There’s probably some more options other players can think of, but there’s certainly something here to break. HOPT, of course, limiting its power a little bit. Overall, it’s a fine card. It’ll probably find a really broken home one day, cause summoning almost anything from the Deck is always going to be insane. For now, it’ll be an interesting card many experiment with for sure.

Advanced Rating: 3.5/5

Art: 4.5/5 Konami knew how we used Metamorphosis without the obvious Goat Token into Thousand-Eyes Restrict.

Mighty Vee

(Muta? Mutahar?) Mutamorphosis continues our Phantom Nightmare one-off coverage, a Normal Spell that puts an inverse spin on the currently-banned Metamorphosis. Only usable once per turn, Mutamorphosis has a single effect to tribute a Fusion or Synchro monster you control to Special Summon a monster from your deck with the same original level, returning that monster to the hand during the End Phase. This card immediately raised a lot of red flags for essentially being an omni E-tele, but fortunately there are a lot of implications that make this card a lot less powerful than it looks. For one, you’d need to actually invest into a Fusion or Synchro monster to actually use it, in which case you’ve probably already started your combo. There’s also the elephant in the room of it being unsearchable, so it’s not reliable as an extender either. That said, Mutamorphosis does have a solid home– in Runick Spright decks, you can easily turn a Runick monster into Spright Blue, so it’s a reliable extender in that deck at least. Overall, while it’s a cute spin on Metamorphosis, it’s too lacking in reliable applications to see widespread meta play, unlike its far superior (and forbidden) cousin.

+Good consistency tech for decks with low-investment Fusion (like Runick)
+Can access monsters a deck normally wouldn’t be able to search
-Useless until you can field a Fusion or Synchro monster, which means you’ve already started a play
-Unsearchable tech syndrome

Advanced: 3.25/5
Art: 3.5/5 Look on the bright side, Dark Balter, at least you turn into a marginally more useful monster…

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