Mulldrifter – Lorwyn
Date Reviewed: March 18, 2021
Commander [EDH]: 4.00
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reveillark may have been the charge-leading bear-shirt for whom the Lorwyn-era Standard deck was named, but Mulldrifter is a big part of why it was so good. Evoke is a great ability because of all the flexibility it gives you (seriously, go and write to Mark Rosewater and ask them to use it again). You might not play Divination as itself, but when you have the built-in option of a five-mana three-for-one (!), not to mention the aforementioned reanimation shenanigans, it becomes actively appealing.
Constructed: 3/5 (for Modern; in Lorwyn Standard it was more like 4 or 4.5)
A Divination with wings, more or less, Mulldrifter was considered one of Lorwyn‘s best commons back in the day. You can cast this as a Divination if you need the cards now, or you can let it come out as a 2/2 flier attached to a Divination, a rate of return well worth five mana. It’s even good with effects to revive it or trick it in, as that trigger is for it coming into play. A timely Mulldrifter is more than enough gas to get rolling into the later stages of a game, and while it’s generally not played in non-Pauper Constructed formats these days, it does benefit from a well-supported creature type on top of it’s great rate of return.
Constructed: 3 (in Modern, at least; it can work in maybe a deck like Living End, actually, but three mana is a bit of a tall ask for a sorcery-speed effect in the deck)
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