Morphtronic Earfon – #POTE-EN096
1 Tuner + 1+ non-Tuner monsters
While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of “Morphtronic Earfon” once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.
Date Reviewed: September 20th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
We’ve got a pair of earbuds as the first Morphtronic Synchro: Morphtronic Earfon.
Level 4 is a great Level for a Synchro for the Morphtronic archetype, considering all but one are lower than Level 4. Generic requirements, meaning Earfon could find play in other decks, though it doesn’t have much use anywhere but in its own archetype. Double attacks during the Battle Phase when it is treated as an Equip Card, an effect that was absent from Morphtronic until this card. Two attacks instead of one can help with Morphtronics dealing enough damage to put the opponent in danger. With their low ATK and Levels, doing major LP damage with Main Deck monsters was never an option.
When Special Summoned, these earbuds allow you to treat a monster you select as a Tuner for a turn, which in turn can allow you to Synchro Summon something and then target it with Earfon and equip Earfon to it. Earfon’s ability to target from the grave and equip itself over and over to a Synchro Monster gives Morphtronic infinite shots at doing double battle damage, while still remaining balanced because Earfon isn’t hitting the field and getting big Synchro Monsters will take investment. It would take potentially five Morphtronics to make a Level 8 and this Level 4, and at some point an effect is getting negated.
Morphtronic needed a Synchro monster for their archetype. This one however is more of an asset to other Synchro monsters, rather than benefiting the archetype directly. It doesn’t offer negation or spot removal, and to get the most out of it, you need another Synchro Monster. Morphtronic can spam for sure, but a more direct help to the archetype would have been better. You are using two Morphtronic to get this so you can commit more to get another Synchro so you can equip this to that to get two attacks versus one…sounds like a lot especially when a Telefon on field and in the grave = Co-Link board.
Until Next Time
For a Synchro archetype, it’s weird we’re waiting until now for Morphtronics to get an actual archetypal Synchro, but here we are with Morphtronic Earfon.
Earfon is a Level 4 EARTH Machine Synchro wit 1200 ATK and 1800 DEF. Not the greatest stats for a Level 4, but EARTH and Machine are still nice. Summoning requirements are any Tuner and any non-Tuner(s), so completely generic. First effect gives a monster this is equipped to the ability to make 2 attacks on monsters during each Battle Phase, which I wish it was just 2 attacks, but bonus attacking power is good. The remaining effectst are a hard once per turn, the first triggering when Special Summoned to make a monster on the field a Tuner for the turn. I guess they didn’t want to make this a Tuner outright, but you do get the versatility to make whatever you want a Tuner, and you can do it each turn you’re able to summon it. Final effect lets this card equip itself from the field or graveyard to a Synchro Monster you control, obviously boosting the Power Tool Dragons by giving them more equips. I honestly would of hoped for more combo power from an actual Morphtronic Synchro, as all you get here really is the ability to make anything that isn’t already a Tuner into one. It’s fine to help climb up into bigger Synchros while loading it into the graveyard for Power Tool. I just hoped for more from Morphtronics finally getting an actual Synchro.
Advanced Rating: 2.75/5
Art: 5/5 I just love how the ear phones are Leo and Luna.
The Morphtronic up for today is Earfon, a smaller Synchro Monster, being Earth/Machine again, Level 4, and 1200-1800 for stats still aren’t doing much. Generic requirements here needing a Tuner and 1+ non-Tuner Monsters. So, as an Equip card, it allows who it Equips on to be able to attack Monsters up to twice during each Battle Phase. Which is cool, I mean, there’s much easier and generic ways to accomplish that without having to waste resources into a Synchro, but it should have some niche use in its play there. Two once per Turn Effects are also at your disposal. Being able to turn any Monster on the Field into a Tuner is pretty sick. You’ve got a Level 4 here, so that should open up many Extra Deck plays for you, obviously dependent on whatever else you may have in your Hand and/or on the Field, but it should get this guy off the Field too, so he won’t be vulnerable to attacks or destruction himself. (That Monster does only stay a Tuner until the End of the Turn, but that’s all you need anyway). Lastly, you can Target a Synchro on the Field, (note, for whatever reason, not even yours, but just any on the Field) and Equip this to said Monster from the Field or Grave. That’s fun, and some diversity and utility in this Effect, and keep in mind both those Effects are Targeting Effects. A lot like yesterday, this is clearly a combo card, and while it does a variety of things, the argument as to how GOOD those Effects are I think is lacking.
Art: 3.5/5 Ear buds, and they look angry
After praising Morphtronic Telefon to the sun, you might think the other Morphtronic cards are equally broken, which I’m sorry to say is not the case. Morphtronic Earfon is a level 4 EARTH Machine Synchro monster that requires any Tuner and non-Tuner monsters. While you could make it with Morphtronic Celfon, praying that you excavate a level 3 Morphtronic Tuner, it’s much easier to simply use Deep Sea Diva, Righty Driver, or any other level 4 Synchro engine that doesn’t heavily rely on die rolls. For a level 4 Synchro, it has a meager 1200 attack and 1800 defense, so it is unlikely to accomplish much during the Battle Phase.
Fittingly, while Earfon is equipped to a monster, that monster can make two attack on monsters during the Battle Phase, which can help clear the board, but isn’t ideal for pushing for the OTK. Both of Earfon’s other effects are a hard once per turn, the first letting you target a monster and make it a Tuner until the end of the turn if Earfon is Special Summoned. Usually, it’ll be targeting itself so you can climb with another level 3 Morphtronic (which comprises most of their non-Tuners, for some reason) into Power Tool Dragon. Earphone’s last effect ties into the first, letting you equip it to any Synchro monster from your field or Graveyard. The clear intention of this card is to make Power Tool Dragon with it and beef it up for a (hypothetically) nasty beater. Unfortunately, Morphtronic itself isn’t exactly the most efficient Synchro deck; they’ll struggle to actually make Earfon, let alone Power Tool Dragon. I can see Earfon as a potential combo piece in other Synchro decks since it’s essentially a level 4 Synchro Tuner, but otherwise it’s just not helpful for Morphtronics.
Art: 4/5 The Leo and Luna reference is cute, I wonder how often they get lost.
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