Monster Reborn

Monster Reborn – #LOB-118

Target 1 monster in either GY; Special Summon it.

Date Reviewed:  March 30th, 2022

Rating: 4.94

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Monster Reborn, one of the original cards in the game and one of the original staples.

This one will be quick: Special Summon any monster in either graveyard as long as there aren’t any restrictions against it (BLS or CED discarded can’t be summoned, etc.). The card has been banned, unlimited, and limited, and likely will stay that way forever. It has gone from staple to optional, but how many cards can say they were at the beginning of the game and can still find play in many decks in 2022?

Monster Reborn can get you another monster for Extra Deck summoning, effect use, attacking, defending, again, whatever you want. Topdecking Monster Reborn late game can be a saving grace or a death nail in your opponent’s coffin.

What else is there to say? No need to stretch this out: Former staple, every deck can use it unless they never want to Special Summon. Play it if you have the space because there is no downside to the card.

Advanced-5/5     Art-4/5

Until Next Time

Crunch$G Avatar

We take a break from the vanillas with two of the classic LOB Spells, starting with Monster Reborn.

Monster Reborn is a Normal Spell that targets a monster in either player’s graveyard and lets you Special Summon it, assuming the game mechanics let you. I mean, pretty simple stuff. This is either a play extender or a game ender depending on the situation you’re in. Get a monster back on board and try to make more Extra Deck plays or get a big beatstick back on board to swing in for game. Monster Reborn has been on and off the Forbidden Section of the list for this very reason and when it wasn’t banned, it usually was only ever at 1, like it is right now. Monster Reborn is a card I find it hard to ever foresee it coming back to 2 or 3, but I wouldn’t doubt anything anymore considering Raigeki at 3 is a thing now, a prospect that sounded insane 20 years ago. Monster Reborn is a card I’d still consider a staple for many strategies, but win more if your Deck is already very strong on its own. Most of the time, I see no reason not to run the 1 copy you’re allowed to.

Advanced Rating: 5/5

Art: 5/5 for the TCG and OCG artworks, both have their iconic appeal.

Dark Paladin's Avatar

Monster Reborn has spent a lot of time in Ban Land itself, and other places, and these cards get harder to review…upon multiple times over the years, and there’s likely nothing I’m going to tell you about this you don’t know.  Anyway, this is a simple, and powerful card.  A very honest, perhaps overpowered at times, depending on choice of Monster resurrected, this card is just a 1-for-1.  You give this up and gain a Monster.  Now, certainly, you can plus yourself off that Summon with countless Monsters in probably even more ways.  It may not be advantage directly off Monster Reborn itself, but it is advantage still.  Honestly, about the only time this card is dead in your Hand could be first Turn, assuming somehow your opponent went first and managed to not send any Monsters to the Graveyard…but even then, it wouldn’t be so long as you did.  That’s about as niche a dead use as I can think of there.  

Rating:  5/5

Art:  5/5 too, this is rather simple, but it’s too important to ignore 

Mighty Vee

A classic spell card seen frequently throughout the Yugioh and Yugioh GX anime, Monster Reborn is probably one of the first spell cards that come to mind for any Yugioh fan. Monster Reborn’s effect is simple, allowing you to target a monster in either graveyard and special summon it to your field. Before combo-dominant metas, and in the anime, Monster Reborn was a powerful and versatile tool, allowing you to bring back destroyed boss monsters, bring back your opponent’s destroyed monsters, or simply grabbing tribute fodder for a tribute summon. These days, Monster Reborn remains one of the strongest generic extenders in the game, only notably lagging behind the now-forbidden Soul Charge. Monster Reborn can fix plays by bringing back monsters sent to the graveyard by disruption, or extend them by summoning a monster from the graveyard for an additional link body or to take advantage of non-once per turn effects. Furthermore, while tribute summoning is mostly a thing of the past, you can still revive destroyed boss monsters (even your opponent’s boss monsters, assuming they were properly summoned) to maybe turn the tide in longer duels. The only downside is that Monster Reborn might be a brick in certain hands for certain decks, but a well-built deck shouldn’t run into that issue too often, plus most extenders fall into that anyway. As it is currently limited, Monster Reborn is always a good choice as deck filler, and I can’t imagine it coming back to 3 any time soon, though anything is possible.

Advanced: 4.75/5

Art: 3.75/5 While I prefer the simplicity of the OCG artwork, the TCG artwork does have its iconic appeal, plus it’s one of those designs where you can’t stop looking at it until you figure out just what exactly you’re looking at.

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